I don't know what TSM were thinking in game 3
They left Kog alone so much, they didn't have like any vision, MikeYeung missed so many ult/flash ult opportunities. That looked like week 1/2 TSM.
They left Kog alone so much, they didn't have like any vision, MikeYeung missed so many ult/flash ult opportunities. That looked like week 1/2 TSM.
Well my boys played like Clown 9 and deserved to lose. Give a little wake-up that they won't always be the best. Hopefully TSM will get a bit of the same although they were looking better this back half of the split. Interesting to have new blood in the top 3 though
bjerg got syndra game over
They keep fighting in spots where they're blind and I don't know why. "Okay, we'll position Zven right next to this baron pit with no vision in it and Apollo/Hakuho MIA" wtf?
22 minutes in, look at the difference in vision between CGs and TSMs vision in TSMs red jungle.
This was just ridiculous, betweeen the lack of vision, lack of coordination, and just bad pick ban phase this TSM just didn't look good. Like, Ssong might've done well with Immortals, but he needs to learn how to be flexible. It kinda felt particularly with ADC like he was like "Well, it worked for them, so let's do it. Meanwhile we won't change up bans and give Hakuho Thresh 3 times"
Like, look at TSMs trinkets, they have 2 sweepers and 2 farsight totems, that means the only non-fragile wards are Mithy's Sightstone and Hauntzers Totem Ward. Between the one sweeper and control wards CG was getting, those are easily cleaned up.
I think that we saw the style CG beating the style of TSM:
TSM is about proactive play
CG is about consistent play
So when the proactive plays didn't give TSM enough, CG's consistent play carried them through.
The proactive play got TSM a best of one and CG's consistent play got them the match. Also...
TSM had no answer to Hakuho's
because they banned
. TSM was too slow to adapt and find an answer CG's game.