Can I get a complete story without playing the FFXIII sequels and spin offs?

RedPannda·1/5/2018, 1:49:32 AM·1 votes·710 views

I got ffxiii as a gift and I really want to play it but I don't have the money to buy all the sequels atm and I really hate not finishing a story. Does the first game tell a complete story that I can just finish and feel satisfied with?

12 Comments

Vacus1/5/2018, 1:51:03 AM1 votes

Each FF13 story is self-contained, or so I'm told.

(If not, the fact that 13-3 is the only one I own would be annoying.)

Jamaree1/5/2018, 1:54:08 AM1 votes

What sick bastard gave you ff13 as a gift?

I feel like that shit is a threat.

2nd Chance1/5/2018, 1:56:50 AM1 votes

The first one gives you a complete story

The second one changes the ending of the first one to start it's own thing, is a mess with time travel shite and a not complete cliffhanger ending

and idk about the third one cuz I got it and never played it, still being sealed on my game shelf

Audhulma1/5/2018, 2:07:47 AM1 votes

I wish I could tell you for sure, butI felt FF13 was a gigantic disappointment when I bought it, so I never finished. Should you choose to play it, prepare yourself for a "running down a hallway" simulator. A single, straight hallway. Oh and the game practically plays itself with the amount and duration of cutscenes. Think I got about 5 hours in before I got fed up and sold it back to gamestop for a huge loss, I just wanted to be rid of the thing so I could buy a real game.

Busty Demoness1/5/2018, 2:22:58 AM1 votes

Each is their own story, but they also tell a more complete one as well.

FF13 was the most linear of them. FF13-2 was a little less linear but I personally couldn't stand to finish it on my own. FF13 Lightning Returns (3) is the most open but also the weakest in terms of story.

RedPannda1/5/2018, 7:29:12 AM1 votes

So do I ever get to control my other characters? How is it a final fantasy game if I am just controlling one character? Feels really boring just waiting for bar to fill up and then clicking one time to do an attack.

BLACK REALM GOD1/5/2018, 1:52:05 PM1 votes

{quoted}

I got ffxiii as a gift and I really want to play it but I don't have the money to buy all the sequels atm and I really hate not finishing a story. Does the first game tell a complete story that I can just finish and feel satisfied with?

final fantasy does not require you to play any of the other numeric games in order to know the story. instead you buy the expansion packs and get alternative viewpoints and endings for that one specific story. each game (final fantasy 1, 2,3,4,5, etc.) is a different story with similar characters and enemies. so no need to worry about buying all of the other ones. if you want to know what happens in FFXIII though you'll have to buy all of the expansions. honestly the initial game is 10 hours long if you speed run it and skip all of the cut-scenes.

you mostly run down a straight path attacking enemies from behind for xp and then a boss battle happens at the end of the path to test your progression. the initial 7 hours is played out like basically a tutorial for every part of the game. you dont reach the real game until archelight steppe which is on disc 3 if you own the 360 edition. at that point you're in for a massive grind fest with loot hoarding and side quests that is all completely optional and honestly tedious as it adds little to the story and doesnt make up for the insane amount of grinding you had to do to get there in the first place.

the game consists of 6 characters - lightning, snow, fang, sazh, hope, and vanille. each one plays as a basic rpg style character with a few unique ff twists. lightning is your fighter, snow is your tank, sazh is your marksman, and then fang, vanille, and hope are your red, white, and black mages. they have secondary roles as well, but they're not as strong, and tertiary roles that are just god awful last resorts. in game they're referred to as "ravager, sentinel, medic, saboteur, commander, and synthesizer.

as far as basic gameplay goes the entire combat system was redone for 13. it's still built around chain attacking and breaking limit gauges though. ravagers combo, commanders deal damage, sentinels soak damage, medics heal injuries, sythesizers buff the team, saboteurs debuff the enemies. it's pretty straight forward as a game.

i'd give it a 6 out of 10 for the gameplay and an 8 for the story up until about halfway though. it seems like it drones on and whatever was trying to be achieved by the flashbacks and the collectibles would have been better written in chronological order instead of having it all over the place. it leaves the player confused and while that might be okay for an artistic approach it's hurting the games overall presentation of the story. you wont understand any of the game until you've completed it once and replayed it because nothing is explained in the beginning.