I’m not the only one, am I?

Kantan·4/8/2019, 9:45:47 PM·13 votes·2,764 views

I’m thinking that Riot WANTS damage to be high, regardless of player feedback.

They want older players to quit, so new players can come in and say “oh i guess this damage is normal.” Instead of balancing the game, they want to make skins more flashy, to lure newer players into buying them. They want make money off LC$ as much they can.

I just see this endless “older players quitting” and “newer players defending Riot” thing. Or is it just me? I can’t be the only one who think this is all Riot’s scheme to make more money in the future.

But hey, that’s just coming from a long time frustrated player. ¯_(ツ)_/¯

14 Comments

ChaosReyn4/8/2019, 10:17:49 PM4 votes

I'm by far not a newbie, but there are some things I would back Riot on and others I would definitively say are harming the game-state.

As far as the "League of Damage" bit is concerned, I side more with you than Riot: it's extremely difficult (not impossible, but definitely not rewarding anymore) to play a tank right now. You either get super fed and nobody can deal with you by mid game to prevent your late game...or you don't have this super huge lead, and you're basically irrelevant. I do acknowledge that they've clipped a notable amount of damage from some very key people. In short: I notice they're attempting to work on it, and are likely scared of the return of the "season 4 tank meta" that made everyone lose their shit before. Which is understandable: I had a load of fun playing tanks in that season...but literally, it was all ANYONE could play. Like, it was FULL MR GALIO MID dumpstering everyone, Jng Rammus (full AR), a support tank (usually Leona) and a Juggernaut top (usually Susan) Vayne was permabanned, and even other tankslayers (Varus, Kog) weren't able to do anything, because they were too immobile to actually keep away from the 4 tanks long enough to do anything. You know all this, but I felt it needed included as a basis for newer players to understand where I'm coming from. We do not want a repeat of that, but the damage right now is a bit too high and people who play as full tanks aren't really doing too well.

On the skins, I sort of side with Riot: they added a way to get free skins just from playing the game (Orange Essence) and have to keep their revenue somehow. Cue the prestige edition skins for players who like to blow all their money during events. If you don't want to blow all your money, just wait it out for your orange essence and you're still going to get skins slowly as you play. It's completely optional, and I really don't see why people get so upset about them, other than the argument saying Riot cares more about that than balance...which is sort of unfair since the web design team and the (multiple) balance teams are completely different teams.

Honestly, I couldn't care less about the LCS right now. I'm starting to get the vibe that its rigged, cause Faker and SKT pretty much had the entire thing on lock forever, and now teams that literally have no business doing so (I'm referring to the scandal from a couple months ago about the team of 5 female mid diamond support mains being placed in a professional tournament and obviously being dumpstered) are ending up on larger stages than SKT. That part I fully agree with you on - but I also don't really think it matters as long as Riot and Tencent remember where their actual revenue comes from - all the people that support and play their game. Let them have their eNFL, but also let us play the game.

The Ecdysiast4/8/2019, 10:29:31 PM4 votes

I'd blame the fact that defense has been reduced.

There was the tank update that nerfed the total effective health of all HP+Def stat items and made Guardian Angel armor-only. Mid lane mage starting items no longer include Athene's, which had MR.

And probably most important, a ton of champions didn't receive armor/mr (one or the other) during the Rune update. So people who previously brought full armor Seals and full MR Glyphs no matter what, didn't get proper compensation.

6KEMBE4ORBA4/9/2019, 1:14:57 AM3 votes

Nah, you're spot on.

Game's a joke now and should be taken/played as such.

Risk of Fate4/8/2019, 11:56:34 PM2 votes

[deleted]

Hemulen Magi4/9/2019, 2:22:31 AM2 votes

I haven't played in weeks mainly because of the dissatisfaction with the state of the game. I feel like me and much of the rest of the playerbase have been more than patient in asking for a meta-shift back to defensive champions actually feeling good and durable to play as. Player feedback has been generally adamant and clear on what is wanted, and delivery has been delayed and disappointing. We want champion damage reduced. We want damage types to be properly countered by their respective resistance types instead of true damage, non-niche penetration, and blatant overkill damage making defenses outclassed.

Pre-season has dried up as an excuse for inaction. The game is stagnant and trapped in a low point gameplay-wise. The only significant positive change that I can think of this entire season has been turret plating.

I am also not happy that all of the progress into making bot-lane meta more diverse (fixing the stale mandatory marksman meta) has been undone, yet all of the consequences from the experiment such as true damage proliferation, seem to have remained and even escalated. Marksmen are still dealing burst-per-second. I am not happy with long-ranged mage and marksmen top laners still running rampant and making lane phase in top a one-sided experience. I am not happy with assassins still 100-0'ing squishies from fog of war without counterplay. I am not happy with mages (even ones not classified as burst mages) still playing ridiculously bursty (killing in one CC) and having no real options or need to build DPS. I am not happy with the lack of itemization for AP bruisers, DPS/DOT/AOE APCs, lower-damage AP-utility-scaling catchers, etc. All AP classes are homogenized by having too much burst. I am not happy with tanks being forced to play as pseudo-assassins, or generally not being played at all. I am not happy with skirmishers playing as mobile ultra-snowbally AOE burst assassins. Most of the problems come from or are exacerbated by too much damage!

I am also not happy with supports still feeling like undesired xp-leeches on the team who are hardly allowed to roam and barely tolerated to exist in bot lane. This has gone on too long and support has usually been the least played role because of it. The role is inherently flawed in the way it has existed in the game. Also there is a lack of itemization equivalent to ardent censer for supports to assist non-marksmen classes.

I am also not happy with the feel of jungling in this season. Tank and supportive junglers feel especially bad to play as. Teamplay in general feels weak and overshadowed by solo snowballing hypercarries.

I've played League since season 2 but this season isn't worth devoting time on without drastic change. The rate of new content release that I feel drawn to has slowed to a crawl as well. Part of it might even be that excess burst homogenizes new champion releases so that they feel the same (Neeko could be cool if she wasn't just another burst champ). For the last several weeks, I've been playing Smite and other games instead. Smite has been a pleasant change of pace and I feel like fights actually have some nice back-and-forth action. All of the classes in Smite actually feel pretty good in relation to one another. I think Smite does a much better job of balancing ranged vs melee, with hunters (marksmen equivalent) actually dealing non-burst DPS, needing to land their ranged attacks (all skill-shots), being unable to attack through minions (limited lane advantage), and moving slower while running backwards to limit kiting - and despite all of these differences, hunters still get played and feel plenty rewarding in Smite. Assassins in Smite also can't assassinate tanky champions and can't as easily straight-up 1-shot squishy opponents, yet they still get played and actually feel more fun to play than one-dimensional assassins in league. In contrast to league, the classes in Smite all feel much better balanced at least in my limited experience with Smite. I might be disillusioned once I reach a more competitive level on Smite, but it actually seems much better than current League. It's a shame really, since I enjoyed League for a long time and I still like the sheer number of champions available to play in league (despite the sad fact that a handful of champions occupy >50% of total play rate).

Makarakarn4/9/2019, 1:32:22 AM1 votes

I think this is just a tad bit too conspiracy for me. Keep on going though I suppose..

cabbysb4/9/2019, 4:15:38 AM1 votes

LEAGUE OF DAMAGE.