The new BE system is BS, especially for casuals. (TL;DR marked by stickers)
I quite enjoy my role as a dedicated, moderate casual. But, this new system is no longer friendly to players like me.
Now rewards come sparingly, and are unpredictable. All players can do is grind and pray that RNGesus blesses them with champ shards worth more than a whopping 90 BE (I have not been blessed in such a way). For now, the only guarantee is that leveling up gives a capsule, and the bare minimum you can receive is 270-360 BE.
I can play 15-25 games and only end up with about 400 BE (given my luck, this is reality). 400BE is 5 games in the old system.
In the old system, players could grind out a few spare late nights, and come out assured that it amounted to something with match guaranteed rewards of ip. Even more, it scaled based on time, representing a direct correlation between the work put in and the reward received. Now casual players like will have to continue our habits for days, possibly nearing two weeks in order to get any sort of reward. Even a player who relentlessly grinds league could have trouble with getting BE for champs. If they had horrible luck, 270 BE per capsule, it would take 24 levels to get a 6300 BE champ, not to mention 7800 on release. I doubt anyone will have the WORST luck possible, but the math still stands.
There is, of course, always the option of paying. League has proven to be a game for which people would gladly surrender their paychecks, no matter how toxic it got or how (unnecessarily, imo) displeased they were with skins. The original appeal however is that even if you can't pay, you can still work hard and eventually earn the champs you want, spare some skins here and there from hextechs. The new system pushes these milestones of gratification further apart, and so much so that I feel many players will be too discouraged to grind it out.
I don't disagree with streamlining currency, I think that was long overdue, but it doesn't make sense to blend a consistent reward currency (ip) with an optional currency (be) and make it so hard to grind. Ip was solely dedicated to buying champion shards for blue ess disenchant and actual champions, so it served its intermediary role well. It made sense to keep blue and orange ess in a separate category for mastery upgrades and skin shards.
Speaking of mastery upgrades, the costs are ridiculous... Why does a m6 upgrade cost more than a champion? It's just absurd. That on top of the low BE collection rate forces players to choose mastery upgrades over new champions, and I don't think that's what the game should be about.
I think the essence reward system needs to be reverted, but not split back up. My ideal reward system would be slightly less BE per match than ip before, say 50 instead of 75, but keep the level up rewards. That way, even if you get complete trash from the capsule you still have about 1000 be for your efforts.
Or, riot could guarantee that the value of any given capsule is worth at least x essence, say 2700 ( 3 levels, 30 games maybe, for a 6300 champ sounds very fair) so if nothing else you know that you will have a guaranteed profit from grinding.
*[leblanc-funny]* *[leblanc-funny]* Tl;DR *[leblanc-funny]* *[leblanc-funny]*
*[sg-ahri-3]* blue ess do a bad for filthy casuals
*[sg-lulu]* rito haves good idea but used flash tryna type with the eggsecute
[sg-soraka] we needz consistent reward or we cri ;;
side note; I commend the honor system implemented. Complain all you want about the honor ward issue, but it has tremendously improved the community. At the least, toxic players tend to say less in game.
