Can we talk about these Taliyah changes?
BEFORE I GET INTO THIS I FEEL I NEED TO MAKE THIS CLEAR! - Taliyah has been a token pick for pro play despite receiving multiple nerfs, and I understand something needs to be done about this. She has insane lane priority and godly roam potential. Something needs to be done, but I personally think some of the things Riot is looking to change on her are NOT the way to go.
I'm not going to claim to be a Taliyah expert or anything, but she is BY FAR my favorite champion, and the one I have spent the most time playing. I love everything about Taliyah (in her current state) and some of the changes on PBE at the moment are very drastic and alarming. It's hard to tell exactly how these changes will impact her until I actually try them for myself, but here are some of my main concerns:
WAVECLEAR
- [Removed] Threaded Volley no longer deals AOE damage.
- [Changed Effect] Minions no longer take reduced damage from additional rocks.
To me it looks like Taliyah's overall waveclear is going to be hurt pretty bad. The loss of the AOE on her Q is a major change, and one that I'm not particularly fond of. Taliyah has a kit built for roaming, and that is exactly what she aims to do, but without proper waveclear she risks losing too much for attempting to do so. With her high mana costs and the removal of her AOE I fear that champions she was previously was able to shove in may now be able to match or even beat her waveclear. This would have a big impact on her ability to roam, or even keep her trapped under turret in some situations. SHE NEEDS TO LOSE SOME LANE PRIORITY, but I don't agree at all with the choice to remove her AOE. Instead reducing Q damage to minions may be a better way to go, if anything. Her Q will feel AWFUL to use without AOE.
HARASS/LANING
- Q cooldown lowered from 11/9/7/5/3 to 9/7.5/6/4.5/3 (reverted from previous nerfs)
- Base HP increased from 502 to 532 (reverted from previous nerfs)
- Worked ground cast mana refund increased from 50% to 100%
- Seismic Shove (W) cooldown lowered from 16/15/14/12/11 to 12 at all ranks
- Unraveled Earth (E) inital and explosion damage lowered from 70/90/110/130/150 to 50/75/100/125/150
The most interesting thing to me here is the 100% mana refund upon casting Q on Worked Ground. This will probably allow her to sustain in lane a bit better, and possibly allow more opportunities to harass/bully the enemy laner. It sounds amazing on paper, but enemies can still stand behind minions to avoid poke, and with the removal of the AOE part of her Q this will be even worse. Her poke might be a little stronger simply because she won't be required to expend as many resources if you position well and take advantage of Worked Ground Q's.
**ROAMING/ZONE CONTROL **
- Base movespeed increased from 325 to 340
- Rock Surfing (Passive) -Max movement speed increased from [20% - 40%] to [40%] -Combat lockout lowered from 5 seconds to 2 seconds
- [Removed] Taliyah no longer gains movement speed on Worked Ground.
- Weaver's Wall (R) wall duration changed lowered from 6/7/8 seconds to 5 seconds at all ranks
It looks like Riot wanted to shift movespeed from her Worked Ground to her passive, which brings up a couple problems on it's own:
- The movespeed gained from Worked Ground synergizes really well her Q, as it allows you the ability to move more freely while positioning to hit or follow an enemy with your Q. And Riot wants to shift this movespeed to her OUT OF COMBAT passive.
- Her roaming might be a little bit stronger early with these changes, but as previously discussed, without proper waveclear getting the opportunity to roam is going to be a lot harder in the first place.
Besides that, the nerf to her wall duration seems justified, if a bit harsh. She has so much pressure in controlling/zoning fights with her wall currently.
As I said before, I'm no expert, and this post is somewhat of a kneejerk reaction to seeing these changes. The main issue I have is with the removal of the AOE from her Q. Something for sure needs to be done about her oppressiveness in pro play, but for the love of god don't give her the Azir treatment. These changes seem like a bit much.