Somebody posted a KDA so high that it broke Match History.
I wonder how high the KDA was lmao
I wonder how high the KDA was lmao
I guess like 420/69
Supposing Rito uses 32 bit integers, it should be above 2,147,483,647... Even if Kills, Deaths, and Assists were on 16 bit ones, they should be at least 65,536. I suspect someone discovered an exploit or hijacked a session and sent in fake data.
I'm really curious what it was and how they managed it. I'm sure Vandril will post something about it on his channel.
WHHHATTT, I want to see!
Someone notify Micky of the Lolhounds...he has a new video coming... [slayer-jinx-wink]
And I really wanted to play so I could get the annie versary skin :(
I genuinly think it was me, my game was done at 21:27 exactly at the time they posted this server status. Here are some pictures https://cdn.discordapp.com/attachments/617677819245232129/638135643368849408/225611f7ae7e5b8d81076eafea030ff3.png (server status and time) https://cdn.discordapp.com/attachments/617677819245232129/638111501479313429/unknown.png ( game stats)
https://cdn.discordapp.com/attachments/617677819245232129/638137293429014538/unknown.png (message I sent on discord to my friends, with time stamp)
I had 98k damage as a talon, I genuinly dont know man my team was dirty inters except my premade rakan
It had to be....
#OVER 9000 !!!
######At least.
I would like for someone from Riot Games to make a comment on this, if the server status was a troll or not. Also if it was my game or not, I could imagine a much higher kda than mine...
https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4250131143/201470121?tab=overview Here is the link to my match, I do understand that there has to been people who've had a much higher kda. Although the second my game was over the server status updated to that message.
-removed-
Oops Wrong post, my bad
Somebody decided to practice their injection attacks, honestly surprised that games aren't targeted by this stuff more often.
Nah man, it was just Vincent on Draven
Show us what it was Riot.
More likely there was a buffer overflow that ended up writing a huge number to the KDA values; I don't think an int overflow would crash their service. Either way quite funny for a game this big.