Remove Lost Chapter Passive, Reduce Cost

Ifneth·9/29/2018, 9:39:36 PM·4 votes·26,800 views

The Lost Chapter would be a healthier item without its on-level-up missing-mana regeneration passive.

Before the mage item rework, it enabled mages to recall early and then passively waveclear, inhibiting aggression both in the middle and, through the roaming this waveclear enabled, side lanes. The rework increased the Lost Chapter’s price to delay its purchase and, were the mage forced to base, effectively prevent its passive from being used in lane.

Unfortunately, the Lost Chapter is also the first large purchase of any squishy mage, and the rework only increased its powerspike by raising its Ability Power and adding 10% Cooldown Reduction. Whereas their opponents can recall for a 1,100 gold Catalyst of Aeons, Serrated Dirk, or Hextech Revolver and return with full health and mana. Mages can then be zoned off minions, forced to recall, or even killed despite having otherwise played their lane well. This inherent disadvantage and its potential consequences are both frustrating and have reduced the presence of Chapter-rushing champions in the midlane meta. For reference, only 3 of the current top 15 op.gg champions generally rush it.

If the only way to keep the Lost Chapter passive from letting waveclear dominate Midlane is to make it unaffordable, then we should just remove the passive and cheapen the item accordingly. I propose a 200 gold cost reduction, to 1,100 gold, which is standard for the other midlane first items I mentioned. With this reduction and the removal of the passive, we could both guarantee that the waveclear meta never returns and equalize the first goal that mages and their opponents must reach.

Edit: I propose the following recipie and stats.

30 AP 300 Mana Unique Passive: Haste item 1052 + item 1027 + 315

46 Comments

TomiMan710/6/2018, 12:27:24 PM4 votes

Cool, then with this change, make sure that assassins have even worse waveclear, because now a talon with one W can pretty much one shot a whole wave and bum off he goes to f up your botlane. After the mana changes most of the assassins and bruisers have better waveclear in the midlane than mages, who SUPPOSED to have better waveclear than those two classes, but thats not the case anymore. An irealia talon, wukong, even a zed can outshove a mage and roam to bot, before the mage can clear his wave and respond to the roam. Or just casually kill their laner, since they have lower cd abilites, that can be used to waveclear.(AND TIAMAT)

aezens10/5/2018, 11:34:25 PM3 votes

I´m not sure wheter riot should tackle wave clear first or separate. That´s actually the only thing what makes mages viable. They need a lot of gold to be efficient and lack consistant range damage like adc´s have. And even if they had stronger aa for example, anything with a gapcloser is a permanent thread without reliable disengage or support. Not sure what needs to be changed but removing mana regeneration or anything else related to waveclear might be the death blow.

I think mages can´t be stronger in duels because there wave clear is too good and there wave clear can´t be lowered because they are bad at duelling.

Done2510/5/2018, 12:54:50 PM1 votes

Tear should be the mana sustain item. Lost chapter is actually just way too strong in general. It's gives 120% wth of stats before any mana is regained via leveling. Remove the mana regain, and leave the price as it is.

Pika Fox10/5/2018, 1:45:31 PM1 votes

Mages have good harass and waveclear, so you should be up CS over your opponent anyway.

Ratpie10/22/2018, 1:40:44 PM1 votes

The fastest wave clears I am seeing are by champs that do not even regularly or ever get lost chapter, or are AD champs. I do not see this change as really affecting wave clears in general, only in some specific scenarios.

If it was only casters in mid I could see this, but in certain matchups you sometimes need that passive just to keep up vs some of the other high wave clears that are not gated by mana or CDs. I think it needs to remain an option in some form, although I do agree with the part of your argument that AD champs have an easier power spike than most casters.

Maddened King 10/25/2018, 4:01:01 PM1 votes

I personally believe Lost Chapters is fine. Throughout League of Legends, Mages have always had their go to item for Mana sustain. Early in the game it was Mana Manipulator. People then transitioned to Rod of Ages which gave Mana exactly like Lost Chapters does but on top of that, it also gave Health. Players then moved from that to Athene Unholy Grail and then to Morellonomicon and Finally our 3 Lost Chapter Items.

Removing Lost Chapters mana regeneration would IMO just make mages extremely underpowered without any form of compensation. A compensation to removing Lost Chapter would be bolstering the Mid to Late game Mana regeneration significantly or spreading out the Mana Regeneration from Lost Items to multiple items via a MP5 stat which would take too much effort to balance. I think leaving it all on one item is fine and really doesn't need to be changed for now.

Seenan11/4/2018, 8:07:44 AM1 votes

What if they moved the 1% mana regen from the mana rune to Lost Chapter? Prob a bad idea, but just a thought.

ModKnightsKemplar10/4/2018, 3:12:14 AM1 votes

Approved!

Skias1/2/2019, 6:17:54 AM1 votes

I think the problem you would run into is inadvertently making champions with high mana costs like Azir, Anivia etc extremely weak and empowering Akali, Aatrox, Irelia and other virtually resourceless champs.

The crux of the issue with Lost Chapter is, mana intense champions rely on it to even be playable in a meta where games end so quickly and early game decides everything, whereas champions with lower mana cost harass become nigh resourceless.

My opinion is that the abundance of cooldown reduction is what makes it overbearing. It's not the access to mana, it is also how often it is being employed.

Removed haste from the item if anything. But you would definitely have to buff Anivia etc somewhere if they are to remain viable.

If Manaband hadn't gotten nerfed into oblivion, you would be able to remove the level up mana mechanic because mana intense champions could opt into that instead of damage.

ModKnightsKemplar10/4/2018, 3:39:08 AM1 votes

Pretty neat idea, good backup data there.

Alternatively, do you feel there's design space to lower the stats and keep some version of the passive? I wonder if mages will still struggle too much in the mid game without it.

I've never liked the "give mana on level" mechanic; I was hyped when catalyst passive got changed to it's current form. But I think some kind of mana refund or mana regen passive could be really nice, if not necessary, on it.