After Neeko's been out for a while, and I've spent a lot of time playing her, I feel the following should be done, regarding Neeko's ult.
Maybe this sounds strange, but hear me out: lower the stun from her ult a whole bunch!
LOWER THE STUN ON NEEKO'S ULT
Imagine Neeko, using her E to go in, and then ulting. The enemy can't move. Seeing another "E of death" flying out, isn't fun and varied! Compare that to: Neeko sneaking in, ulting first, and then using her E to keep a chosen target pinned. Surely this second playstyle is more skillfull, and leaves the enemies thinking: "We were out of position, and Neeko just ran around that corner and got us with her ult, and now she can use her other spells to finish us off, and that feels fair after we exposed ourselves like that." People are okay dying like that! But how do people feel when: "Neeko's E flew out of a wall and hit me. I can't respond. She ults me. I can't respond. I'm stunned again. . ." What if, when Neeko uses her E first to engage with, it's possible to get out of her ult combo. So her best combo needs her ult to land first, and then use E after.
Imagine the stun on Neeko's ult, is only .5 seconds. There's a real chance that when it's just her ult, the other team can disengage, and make plays on the field. Neeko's ult, alone, isn't the end of everything; like a big nunu ult is.
Then, when Neeko lands, she has a moment to cast her E, and choose a target to keep stunned. Then, that one target is in as bad of trouble as with current Neeko, but this time: The Neeko player got to make more choices, and some of the enemy team may get out.
This also drastically raises the skill cap for Neeko. You want to land from your ult in good position to hit a line of enemies. Your positioning when ulting. matters more than today, and just as importantly: how the enemy was thinking about their positioning, matters a lot more than it does today. Neeko will have made a real good play if she catches a line of enemies after her ult, so this means that the enemy team must also think about their positioning, and that raises the "enemy team skill cap," because smarter enemies will understand not stand in a line when Neeko is on the other side.
Right now, it doesn't matter where your standing if Neeko's ult comes down. If positioning matters more, surely more players will have more fun!
Because the stun on her ult is lower, the damage doesn't feel so OP, so the damage can stay the same, the cooldown can stay the same, the shield can stay the same. . . And you have a little room to add a bit more damage onto Neeko if you want to; since this is a pretty strong nerf to her ult, and this nerf didn't impact her damage! :D
[slayer-jinx-catface]