Suggestion on how to make Neeko more fair

DudbearHaggler·12/20/2018, 8:40:39 PM·10 votes·14,098 views

Im sure I am not the only one who thinks Neeko's ultimate is a slightly too simple way of dealing massive damage without much risk or planning.

How about lowering the standard damage of Pop Blossom but give it increased damage depending on the following combo:

If Neeko is still in the form of an ally champion, the damage of Pop Blossom is increased by [insert appropriate amount]. If Neeko has recently been returned to her own form, the damage bonus will decrease over the course of a few seconds.

This way, skilled Neeko players will have to find creative ways to stay undamaged while still trying to keep close to the enemy. The effect will also give "Shapesplitter" new potential when you can use it to not only escape, but also increase your chance to land your ultimate with the increased damage.

Any thoughts? Maybe the effect could even cover Neeko's other damaging abilities as well, with sensible ratios for each ability. My intention was however to increase the appeal of Neeko's juke potential and make her huge damage more conditional so both the Neeko player and their opponents can play around it.

18 Comments

Hibeki12/24/2018, 2:45:04 PM6 votes

Or...just cut the stun. Why even play amumu when that ult exists

King I Rat12/25/2018, 3:42:09 PM2 votes

Remove the stun honestly. It carries no purpose other than being a bloated addition to the ability, it's already a huge AoE burst that gives her a shield and slows units caught in it.

The damage is there as a baseline (The 130% ratio needs to be discussed though cause lol that shizzle is busted), the shield is there cause she needs to be in the fray to use the spell so thats justifiable, the slow to stop people from just walking out of the ult is fine too, but the stun? Why is it there, to stop follow up? the shield is already there for that so whats the point of the stun? Remove it.

1 Wing2/16/2019, 7:02:18 AM2 votes

After Neeko's been out for a while, and I've spent a lot of time playing her, I feel the following should be done, regarding Neeko's ult.

Maybe this sounds strange, but hear me out: lower the stun from her ult a whole bunch!

LOWER THE STUN ON NEEKO'S ULT

Imagine Neeko, using her E to go in, and then ulting. The enemy can't move. Seeing another "E of death" flying out, isn't fun and varied! Compare that to: Neeko sneaking in, ulting first, and then using her E to keep a chosen target pinned. Surely this second playstyle is more skillfull, and leaves the enemies thinking: "We were out of position, and Neeko just ran around that corner and got us with her ult, and now she can use her other spells to finish us off, and that feels fair after we exposed ourselves like that." People are okay dying like that! But how do people feel when: "Neeko's E flew out of a wall and hit me. I can't respond. She ults me. I can't respond. I'm stunned again. . ." What if, when Neeko uses her E first to engage with, it's possible to get out of her ult combo. So her best combo needs her ult to land first, and then use E after.

Imagine the stun on Neeko's ult, is only .5 seconds. There's a real chance that when it's just her ult, the other team can disengage, and make plays on the field. Neeko's ult, alone, isn't the end of everything; like a big nunu ult is.

Then, when Neeko lands, she has a moment to cast her E, and choose a target to keep stunned. Then, that one target is in as bad of trouble as with current Neeko, but this time: The Neeko player got to make more choices, and some of the enemy team may get out.

This also drastically raises the skill cap for Neeko. You want to land from your ult in good position to hit a line of enemies. Your positioning when ulting. matters more than today, and just as importantly: how the enemy was thinking about their positioning, matters a lot more than it does today. Neeko will have made a real good play if she catches a line of enemies after her ult, so this means that the enemy team must also think about their positioning, and that raises the "enemy team skill cap," because smarter enemies will understand not stand in a line when Neeko is on the other side.

Right now, it doesn't matter where your standing if Neeko's ult comes down. If positioning matters more, surely more players will have more fun!

Because the stun on her ult is lower, the damage doesn't feel so OP, so the damage can stay the same, the cooldown can stay the same, the shield can stay the same. . . And you have a little room to add a bit more damage onto Neeko if you want to; since this is a pretty strong nerf to her ult, and this nerf didn't impact her damage! :D

[slayer-jinx-catface]

Ηuawei12/26/2018, 9:01:28 PM2 votes

First off, using your ult puts you in a suicidal position and very likely to die.

Second, people can kick you, flash out of your ult, walk off etc, dash out.

There's both risk and planning to land an ult.

Gilgayu12/26/2018, 6:08:41 PM1 votes

I think simply increase the "charging time" by 2 seconds or even 1.5 will make the attempt to land a big ult more punishable.

Right now, Neeko's ult is just to easy to land and there really isn't a chance to do anything else after being hit due to the stun.

ModUlanopo12/24/2018, 12:36:21 AM1 votes

Approved

ı Sona ı12/27/2018, 9:12:57 PM1 votes

Neeko is fine as she is, being a new champion you just have to learn how to play against her. She is basically just a different flavor of Lux/Zyra/Morgana, just with a much faster snare.

Kite a little more, and if it looks like the adc is running straight at you, beware, it is Neeko in disguise.

[sona-playing]

CBennett121212/28/2018, 9:02:06 PM1 votes

I like these kinds of posts. Actually constructive. Take an upvote. These posts foster good convos and actual thought. Thanks OP.

bluefrosst1/4/2019, 12:59:46 AM1 votes

I personally find it frustrating that it's a shield+nuke+stun all in one ability. Makes it so that her ult is like a panic button if an assassin jumps on you and manages to outplay your root.

LatetotheRace1/17/2019, 8:31:51 PM1 votes

How about making suppression (including zhonyas) cancel it?... Since she can move and stuff, or at the very least make it stoppable like Nunus with damage scaling on %cast.

Bad neeko player with 800 AP runs into the enemy team... 1 second later zhonyas, doing 200 AOE damage. Bad neeko player with 800 AP runs into the enemy team... 1.2 seconds later, Gets stunned, doing 250 AOE damage.

Good neeko player with 800 AP runs into the enemy team... plans her engage correctly getting her ult off doing 1200 AOE damage.

Cha

Andevar12/26/2018, 6:12:26 AM1 votes

Her ult is overloaded. She gets a large amount of shields, a stun, and a lot of damage. She doesn't need that considering the rest of her kit.

Removing her stun would be a great start, or the shields she gets from it.