Giving a second part to Trundles passive
DISCLAIMER: I have no background as an game designer or understanding League of Legends in a deepest levels, I base my opinions in my own experiences, different analyses and professional players thoughts.
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THE IDEA
In short, Trundle would deal extra damage with his auto attack based on enemies max health, either as AD or AP. The values I use in these examples are similar with his current passives heal, in-between 2% and 6%. I have two ideas how the new passive should work, with some reasoning to back them up:
- 1st Idea: Stacking Passive
Similar how Press the Attack or Irelias passive work, Trundle would have a max stack system which resolves him dealing the extra damage by every auto attack while having the passive full stacked. His playstyle is already based on running on top of the enemy, disrupting the escape with the pillar and AAing them to death, and this would be in synergy with that game plan.
The damage would of course be on the lower side (2%-4%) and it would be manageable in early game, since in early levels it would deal 10 extra damage to enemy Champion with 500 health pool. This would be useful in early game/pre-level 6 against tanky Champions who builds Cinderhulk, Black Cleaver or Relic Shield build path while still being manageable against champions with less defensive stats (f. ex. ADCs and Mages).
- 2nd Idea: Restrained Passive
His auto attack would work like Grasp of the Undying or Conqueror, having an single extra damage AA on cooldown. This would make his have a better burst damage and possibly scare enemies off in duels. It will help Trundle in toplane matchups where trades are pretty short (Renekton and Fiora), and the enemy needs to be clever is it possible to get Trundle low enough if he has passive and Grasp ready.
I believe having 4%-6% max health damage to be decent in this passive. It would help him to shred tanks (dealing 180 damage minimum to 3000 HP Champion with one auto attack) and being a bit more dangerous to squishy Champions. If the damage would work against jungle monsters it would be wise to scale the damage a bit down, dealing 500 min. damage to Baron without any offensive items would be toxic...
JUSTIFICATIONS AND ARGUMENTS
Why new part to his passive? By giving him some new mechanic to auto attacks he would be stronger at dueling outside of his W, and his tank-killer role isn't going to depend on his ultimate only.
If he needs new dueling power would it be better to just revert the Q nerf? I guess, but I understand that Riot can't just unvalidate the nerfs they gave and waste their resources to bring the old Q/E values back, so the new passive idea would help everyone: Trundle might get better at fighting without the million dollar bite.
Doesn't it make Trundle a bit too OP that he makes mini-Subjugates with his AA? In the worst scenario, yes. But this passive would be familiar among other Fighters: Aatrox has already similar passive with mini-ignite, Warwick deals extra AP and heals/ boosts AS when low health, Xin deals extra attack damage by every 3rd AA with a heal etc. I'd argue that since he has only 2 damage-dealing skills, Q and R, he would benefit from these changes without becoming too overwhelming.
He already is decent tank-killer. Let's not give him more power to ruin tank players games! I am aware that this would be really obnoxious to deal as a tank, especially when comboing the new passive with his ultimate: sipping enemy Champions health while slamming max HP damage might be too strong, I agree. That might actually become a massive problem and Riot would need to change how they work together, either by decreasing the passive damage while ulting or just nerf the ultimate, which I don't favor at all. We really would need to see this in action, but this is really good point to keep in mind.
CLOSING THOUGHTS
I am aware that this post might come as implying that Trundle is weak. My main goal here is not to "buff Trundle" for the sake of making him stronger, but giving him some new mechanic that would benefit his skirmishing and make him more interesting to play. I'll try to be as neutral with this post as possible, even when being Troll King fanboy most of my time playing this game.
That's why I want to hear your thoughts! How do you feel about this change and would it actually benefit Trundle? Your own thoughts for other kinds of changes? Do you feel that this is unnecessary? Let the know!