Vi Rework Brainstorm
#Why does Vi need any Reworking?
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She's been irrelevant in LCS ever since Courage of the Colossus was nerfed. This matters because that colors players' perception of how strong she is.
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She's one of the least-played champions in D2+ soloqueue because of many problems with her kit.
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Vi is completely outclassed by Camille. She can lock down enemies more reliably, she has higher mobility, she doesn't have to commit to engaging, not to mention she has a W spell and untargetability with her ult.
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Vi's ultimate is much worse than it used to be because the counters are so common now. Stopwatch, spellshields, untargetability, etc. It also has a serious weakness, which is that it totally commits her to dashing to her target and often leads her under a turret or into the enemy team. She's not tanky enough to do that.
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She's very easy to peel off an enemy after her ultimate is finished. Her basic abilities don't give her enough mobility to stick to enemies, so she has to burst them with R, Q, and E.
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Her kit feels very underwhelming for a champion of her age. You've got a single skillshot dash with heavy drawbacks (long charge, easily interrupted), a 3-hit passive with no active effect, and E is little more than an attack reset. She doesn't even have any abilities with descriptions more than a paragraph long (I'm kidding).
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She's quite useless if she's not fed. She needs a lot of gold to be sufficiently tanky and do respectable damage, and she doesn't have enough consistent utility to be a useful tank.
Goals:
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Make Vi unique from other champions (i.e. don't make her more like Camille or Jarvan), make her more of a brawler character. (More punching)
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Allow Vi to be played as a bruiser or a tank. (Flexible punching)
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Make general improvements to Vi's kit. (Better punching)
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Add more depth to Vi's gameplay. (Combo punches)
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Reduce some of her snowballing features, like her high Bonus AD scaling, so she feels less feast-or-famine. (More consistent punching)
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Give her a plan B for when she misses her Q. (More reliable punching)
Stretch goals:
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Keep her noob-friendly, that's one of the nice things about her current kit. (Easy punching)
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Give some love to attack speed builds. I like build diversity on my champions.
Disclaimer: All numbers below are ballpark figures. They're not intended to be exact.
#Buffs
Passive: Blast Shield
- Can be reset by Assault and Battery, see below for details.
Q: Vault Breaker
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Now scales with Total AD instead of Bonus AD. (Lower ratio, of course)
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Now requires
1.25 seconds1 second to fully charge. However, the max range is lowered from 750 to 650. Less range in exchange for usability. -
Vi's Q cooldown is 2 seconds longer at all ranks, but it's reduced by 0.5 seconds with every basic attack. This is another nerf to limit her mobility, but it also means Vi will have higher uptime on Q while she's in combat. Also a buff to attack speed Vi.
W: Passive: Denting Blows / Active: Uncivil Action
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New active: Vi's next basic attack within 3 seconds has 300 range (she dashes to targets that aren't in melee range). She deals flat physical damage to the target enemy, and stuns them for 0.5 seconds. This expands her utility and
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Vi's attack will follow moving enemies up to 600 units. Dash speed is similar to Vault Breaker.
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Works as an attack reset.
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Simply scales with total AD, no base damage. The AD ratio increases as W is maxed.
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Manacost is around 50, cooldown is somewhere between 3 or 10 seconds. Not sure what it should be, given that it has a lot of mobility+CC but its purpose to make her more difficult to kite.
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I could've made this a skillshot, but I want the spell to be targeted to constrain her mobility. She already has Q for chasing and jumping through walls.
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Uncivil Action and Excessive Force can be combined into one attack, as both are enhanced basic attacks. If you do so, Excessive Force's damage will be applied in a circle around Vi with reduced range.
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Denting Blows now grants 20% attack speed passively, at all times. Does not increase when W is maxed. It's clunky that you only get attack speed after you proc your 3-hit effect.
E: Excessive Force
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New: Activating Excessive Force empowers your next basic attack or ability.
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Empowered Vault Breaker applies Excessive Force like a basic attack would - it deals extra damage and deals AoE damage behind the opponent.
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Empowered Uncivil Action deals extra damage to the target and AoE damage in a circle.
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Empowered Assault and Battery deals extra damage to the target and AoE damage in a circle.
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These empowered effects make the spell more interesting to use because you have multiple options in how you can use it, without really doing anything too new and different that would make her more difficult to balance.
R: Assault and Battery
- New: Assault and Battery now procs Blast Shield (even if it's on cooldown) upon activation, and the shield grows [8% of her max health] per each enemy champion struck during the dash. This makes her teamfighting better by giving her the tankiness she needs to survive her own ult.
#Nerfs
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In general, this reworked Vi would have nerfs to her damage across most of her abilities, particularly Q and E. Possibly even nerfs to her cooldowns or base stats. See Xin Zhao's rework (Or Ezreal's coming rework?) for comparison.
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As mentioned above, Denting Blows' attack speed no longer increases by maxing W. This is so that Vi doesn't get massive powerspikes from maxing W.
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Denting Blows no longer scales with AD. Nothing but base damage. This is one of those changes to make Vi snowball less, and have more consistent performance.
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Vault Breaker can be channeled for up to
4 seconds3 seconds. Less time to aim. -
Vault Breaker range is lower (see above).
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-5 or -10 base movement speed to compensate for improved mobility (if necessary).
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Assault and Battery has its range reduced to 650 (from 800).
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Excessive Force costs 45 mana at all levels. Mostly limits her ability combos, and again this is one of those changes so that Vi doesn't get 6+ different benefits from maxing W.

GG
Absolutely a monster with Predator right now, except Hecarim struggles against tanky comps (Urgot)
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and her W, she could be pretty devastating as a DPS champ. However because she isn't an ADC named Vayne that build would be suicide. So what's the easist solution? Give her a passive that links her survivablity to punching more.