Why are league of legends bosses a failure, how to fix it
So , a lot of you guys are still playing league of legends a lots, and as a player , i spent a lot of time trying to identify what makes the game annoying.
A few days earlier, someone posted a discussion about adding Nergigante to League as a champion, https://www.eclypsia.com/content/MonsterHunter/World/Monstres/26.png
to that very post i answered that elder drake already looks like the nergigante https://vignette.wikia.nocookie.net/leagueoflegends/images/b/ba/Elder_Dragon_Ingame.jpg/revision/latest?cb=20160427204138
but , then came to my mind 1 question, why does the nergigante feels SOOOO nice when i fight him, but in league , elderdrake sucks so hard
Is it because of controls ? no, wizard of legends have similar control , but still feel good https://i.ytimg.com/vi/NsausUuRTAY/maxresdefault.jpg
is it the set of attacks ? quite possibly but even with more attacks, nashor is still bad
is it the way i play against it ? HELL YEAH
see, when i am fighting a certain monster, the way i am gonna use my spells depends on the monster type, with raptor i prefer to burst the biggest, then use aoe for the rest, https://static1.millenium.org/article_old/images/contenu/actus/LOL/raptors-full.jpg
it sound stupid , but the way we fight a boss change a lot how good it feels to fight.
at the current state, every drake is linear, you come attack it a little smite and BOOM you're good.
but herald on the other hand has this little weakspot that change everything.
you CAN play the traditional way , but that's not the optimal way, being alone is challenging , being 2 makes it just easier.
this is a WAY better designed boss. Because it has PHASES, attackes , weakpoint , counterplay. you INDUCE the multiplayer fight, not force it. https://www.youtube.com/watch?v=bqUALRAVOgc that makes it for a way better objective.
Drakes in the other hand are very linear and the only thing that change from one type to another is the auto attack effect.
i think , there should be more about dragon fight, you see, when a player wants to do the drake, he shouldn't ask himself "do i have the necessary stat" but rather "do i have the necessary skill" I think drake should be optimally a 3 man objective,
why you may ask , well reason is simple : jungle buff are 1 heralds is 2 drake is 3 right ?
also , there are 3 people on botlane,
to this, they should ALL have something to do meanwhile (outside from straight forward being watching for enemy or tanking/dps) Here are few ideas :
-Have a shield generator for a drakes (mountain drake for instance) so anyone that want to fight the drake should break all generator so the fight become easier, maybe breaking generator hurt drake so it makes fight easier for only 1 person , but it is not optimal to be alone.
-Having a certain time where drake become easier to take down. for instance, the air drake can be flying around and you have to bring him back some way (maybe hitting his poor eggs) so you can dps him , there , being alone makes the fight longer , but not impossible.
-Use attack zone,places where it is safe, and others where attacking is stronger. depending on your position it decide which zone to use. so you have to bait zones whe you are tanky. (can be neat for a fire drake)
-Spawn another drake, i know it might sound stupid , but it makes sense to have some mob spawning in exchange for less attack. destroying those drake that reduce attack make sit more interesting for a fight.(ocean drake maybe ?)
so you have a destroy armor drake, move along and switch target drake, avoid attacks , and counter attack simply avoid debuffs,
and then, you mixx all that for the elder drake , that should be the ultimate drake, therefore you have : 1 person attacking, 1 person that takes care of the debuff mob 2 person that make sure to lower armor and keeping him in. 1 person tanking his damages and baiting his pattern.
of course you can simply attack , but you won't be rewarded by a faster clear.
so what about nashor ?
well , there was a starting of an idea for him , just that you can simply ignore that almost. there are only 3 attacks.
maybe just make a difference of how much damages you deal to him and how much damages he deals to you depending on your position. so if you are right in his back , you can kill him easily if you go on his back , but so does he (he reduce armor or something like that) so attacking it from up front seems like a good strategy but it depends on what you play , if you play an adc, you seek to survive , so you attack him from the front , so you can avoid his attacks while dealing the maximum damages, if you play a bruiser without sustain , you'd prefer to stay mid distance so you still deal a good amount of damages without taking too much from the attack you might receive.
fight are a little too unresponsive , and seem to be still a little too annoying, this might create good situation where enemy can stop a drake or a nash if the other team is not precocious because you have to use ressources or behave a certain way that make you too predictable. a drake shouldn't be longer than 30 seconds if done properly, a nashor shouldn't be shorter than 1 minute if done perfectly so the better the buff , the harder it is to get.
Lol bosses are a failure because they provide NO variation in term of experience, evaluating the possibility of a drake slaughter should not be "how much dps you have" rather than "how skilled you are+ your stats+you map vision"
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