Possible Ahri Nerfs + Analysis
Ahri's winrate is quite high right now in ranked and I think that might be due to her powerful burst (while still maintaining a safe range). I have a couple of suggestions that may help her power in the early-game, while still granting her mid-game and late-game power that she thrives on.
- Vastayan Grace Slight Change: "When Ahri hits an enemy champion with an ability she gains a 8% stacking movement speed bonus per champion, plus 4% for each extra hit on the same champion (per ability cast). The movement speed lasts 1.5 seconds."
This change would reduce her slippery characteristics in the lane phase. She wouldn't have as much movement speed to dodge abilities (similar to most mages) but she would gain MS on even one ability hit (which would be a compensation of sorts). In teamfights she can get quite a bit of extra MS to catch her opponents. Hitting a Q onto 3 enemy champions grants up to 36% movement speed for 1.5 seconds.
- Q base damage reduced out, AP ratio increased. Base damage increased in, AP ratio slightly decreased.
40/65/90/115/140 (+35% AP) magic damage out, 40/65/90/115/140 (+35% AP) true damage in10/40/70/100/130 (+50% AP) magic damage out, 60/75/90/105/120 (+25% AP) true damage in
This change does a few things. Firstly, it reduces the amount of influence Ahri has early-game and makes it a bit easier to deal with her in lane. Rank 1 Q's are significantly less effective, although the true damage will compensate a bit and she'll have some extra power, allowing her to ignore MR better (making her immune to a quick MR buy early on). Mid-game, the magic damage will catch up to her old values (with the +15% AP) and the true damage base will be higher, but the ratio will be significantly lower. This means she will deal more overall damage mid-game, but less true damage.