we need a high skill enchanter support
If there is something that i love doing in league, is pocketing my adc hard and saving him from the brink of death with heals/shields/peel and then buffing him up into an unstoppable 1v9 machine, its a really enjoyable feeling to me.
support is my favorite role, as you can obviously tell and i i'm really glad at how diverse supports are. You have tank supports, damage supports, enchanters, hybrids, you have subsections of tank supports, peelers and engagers. all in all, a very diverse cast. of the main 3 categories (damage, enchanter, tank), there is a champion for each of them (except enchanters) that requires a lot of skill but has extreme solo carry potential if you play him just right:
For tank supports, you have thresh, who can be both a peeler and an engager equally effectively, again if you are really skilled. thresh can cancel a lot of mobility provided you play him right, your hooks can get picks if you are good at predictions and abusing the lollypop effect, his box is a good teamfight disruptor and good positioning and awareness can allow you to lantern allies out of danger. he can singlehandedly spoonfeed the adc, get picks around the map, shutdown any attempts of the enemy to engage/flank or engage and lockdown the entire enemy team by himself.
For damage supports (altho he is a hybrid), you have Bard. Bard requires alot of skill and creativity in the ways that you can utilize basically every ability in his kit to save and carry games from certain defeat, his q stun can lockdown 2 targets if you position and aim correctly, your w shrine can be stacked in specific spots to have an escape route in case you get ganked that can save your adc or you from certain death, your E can give your jungler easy gank routes, bait enemies into bad positions and allow you to sneak past vision and finally your ult can with really good placement and timing, both setup a wombo combo or completely stop an enemy wombo, you can save your allies or lockup/pick off the enemy team. not to mention his passive that allows him to scale his damage up really hard into the late game, which allows him to win 1v1's provided again that the bard player is skillful and creative.
both of these characters not only require a ton of skill and creativity to master, but they also are rewarded for that skill with almost unlimited carry potential. their abilities can be comboed and woven together in different ways to singlehandedly turns fights and influence the game more than support normally could. this is also amplified by the roaming potential they have, allowing them to win over other lanes and have impact on the whole map even during early game.
and this is where i run into my issue, as much as i love and appreciate the role and champions Riot has created. we have no equivalent of this for enchanters. the closest thing to it is Nami and maybe Janna, but Janna inst really known to take much skill to work as well as she needs to (at least when she was meta, she is really weak or just eh.). Nami doesn't qualify as this because she cant influence the game much,she doesn't have that unlimited carry potential factor or super high skill cap. font get me wrong, Nami is really fun, i enjoy her a lot, but she is a replacement from what i really want in an enchanter support.
to qualify what i mean by a pure enchanter support and a high skill cap, i'm gonna explain further: an enchanter support is a support who's primary purpose is augmenting a carry and peeling/shielding/healing them, usually they are fragile themselves and bring low damage to the table so they only shine when grouped with others, most pure examples an enchanter support are janna/nami/lulu/soraka with Sona/Taric/Karma being enchanters taking elements from other types of supports and Bard/Morg/Zil/Rakan being hybrids with enchanter elements. this categorization is why i don't consider bard a high skill enchanter support, as he is more so a hybrid with high damage and not so much of ally augmentation.
Before someone talks about how Nami/Janna are as close as one can get to a high skill cap enchanter as it is inherently a "boring"/"stupid"/"unfun"/"unskilled" class/concept in their opinion, let me provide you a specific example from another game:
If any of you have played Overwatch or follow the game at all, you might be aware of a little Grandma Sniper called Ana, she was the first hero to be released post launch and she is a support. She is exactly as i described, a high skill cap enchanter (this class doesn't exist in Overwatch, but her kit would fit the definition). she is probably the support in Overwatch that takes the most skill/aim but at the same time the support that can carry the hardest by herself. her healing/poison darts means you can ditch out a ton of healing or snipe out enemies like Pharah Mercy from the sky, her sleep dart allows her to fend off flankers or interrupt ultimates, her nade which is one of the most powerful basic abilities in the game can both amplify healing on allies and completely deny healing on enemies for a few seconds, an ability that you can throw in really odd angles to get around a barries and force people off highground, break chokepoints, setup huge aoe combos or save allies with massive healing and finally her ult nanoboost can be comboed with other ultis to wipe out the enemy team, save an ally from certain death or make tanks nearly unkillable allowing them to create a ton of space for the dps to free fire.
before you say, "go play overwatch then!", i do play overwatch, i also play league. they're different games and i enjoy both of them for different reasons and i think both of them could improve a lot. just throwing this out there so maybe someone at riot reads and gets a spark of inspiration/is encouraged to keep working on their idea of a high skill enchanter.
I would really love to hear your thoughts on this, whether you disagree or not. also, link me fanmade champions that fit what im looking for, id be interested in checking them out. note that i dont think that the next champions need to include a support necessarily, but this could be an idea for the near future.
tl;dr a high skill cap enchanter support (high skill cap like thresh or bard) is a much needed addition to the game that would probably be welcomed even by people who typically hate enchanters, an example of character like is Ana from Overwatch. enchanters dont have to be simple or easy!
sorry for my english and bad formatting.
[sg-lulu]
?
She actually needs skills to play
Hitting her Q isn't easy , and spamming w in lane brainlessly won't win you games.
Point Click Slow, AoE Knockup Skillshot, AoE Displacement, AD augment Shield
AoE Slow, Tether Root, Speed Shield
AoE Speed, AoE Shields, AoE Stun
AoE Silence, Target Heals
Point Click Poly (or Speed), Shield, HP Boost + Knockup
AoE Stun, AoE Invulnerability, AoE Heals
Smokescreen
Bushes (these are pretty useful in a fight when placed on your ADC!)
Emperor's Divide (one of the best means of protection in the game)
Skill shot AoE displacement would be a lot of fun for Enchanters
What if an Enchanter relied on a barrel/trap mechanic for their crowd control?
Wall or Pillar would be a stellar peeling tool
An AoE Disarm spell would be fantastic for an Enchanter specialized vs. Auto Attack champions
Singed flip into his sticky pool would be a really fun peeling mechanic
Zac has some of the most fun CC in the game. Clever use of them creates good repositioning
Windwall
