Taking successful mechanics from other games and adding them to LOL
I am going to talk about a system that I think could be wildly successful in LOL that is present in the First Person Hero shooter, 'Paladins' however I would love other games and mechanics to be brought up.
Cards, and Epic cards In the game Paladins every champion has a set of 4 cards per ability with 3 abilities including their ultimate and they get 4 general stat cards. These cards buff specific effects of abilities or can even change certain mechanical functions of the abilities. Every champion also has 4 Epic cards, and these cards can change how a champion is fundamentally played such as making a support character a damage character and are what I will be focusing on.
Paladins doesn't do this in the best way, but the idea is enticing and I believe it can be applied with superb success to league of legends because of Augments in the new Odyssey game mode.
Epic cards = Augments 'in a way'
I think if we could add an augment system to the base game giving every champion a very small number of augments like 2 that fundamentally change the way a champion would be played and optimally built, one augment for each champion would just be how they are now as well. I know this would be a huge amount of work with this meaning 300 augments being made, but long run this would be almost like doubling the number of champions and opening up creativity with builds breaking down a lot of staleness that can be felt with individual champions.
_Just for an example lets use my favorite champion Jhin _
Stopping power - Jhin's Passive: passive AD is now converted to bonus AP and Jhin's autos do on-hit AP damage equal to the AP granted by his passive, this AP damage can critical strike; Jhin's Q: Ad scaling removed, but bonus bounce damage increased to 50% per killing bounce; Jhin's w: now stuns, and is given a 50% AP scaling; ** Jhin's E**: now only scales with AP 220%, and its radius is increased by 10%; Jhin's R: now scales 20% AP instead of ad.
Magnum opus - Jhin's abilities cooldowns are doubled, but so is the damage on these abilities. Your ultimate will also carry up to 4 charges each charge being a shot, your ultimate can be toggled on and off only consuming shots used a charge will be stored every 60/52/45 seconds.
The artist - Base Jhin
I am sure there are better changes that can be done and more creative augments, but I think this idea of basically very personalized limited Runes for every champion is significantly more interesting than runes or even runes reforged, I am considering this idea in conjunction with runes however as many of these augments could also take runes into consideration and change what runes a champion might take.
What are some Augments/Epic cards you could you think of? Do you think this would make the game too complex?