Will Zyra's melee plants ever be made distinct?
They are made obsolete once you purchase Rylai's, something that just feels weird to be able to say and something I don't think any other champion has to deal with.
Even before then, the fact they are melee means they are more readily dispatched be minions and area of effect due to the very nature of being melee (adjacent to your target) - by contrast to ranged plants that can benefit from being positioned well. As it stands, melee plants basically just amount to a bit of bonus damage on her E (oh, and I guess they qualify as being skill-shot blockers since E has no delay).
Some possible distinctions I can think of:
- Melee plants innately have increased health, or lesser minions and lesser monsters just don't aggro on plants (the second option would allow them to be more useful in lane without actually making them harder to kill if intentionally focused).
- Their attacks damage all enemies in a cleave.
But I'm sure there's other directions you could take them. Is Zyra's fantasy the queen of the wacky waving inflatable tube men, or should her plants be overall more distinct than a Heimerdinger variant? Perhaps the melee plants could have a Tentacle Smash-like or Decimate-like ability (delayed area of effect damage).
Just some food for thought.