Will Zyra's melee plants ever be made distinct?

Eeyore·10/27/2018, 9:08:53 AM·10 votes·23,560 views

They are made obsolete once you purchase Rylai's, something that just feels weird to be able to say and something I don't think any other champion has to deal with.

Even before then, the fact they are melee means they are more readily dispatched be minions and area of effect due to the very nature of being melee (adjacent to your target) - by contrast to ranged plants that can benefit from being positioned well. As it stands, melee plants basically just amount to a bit of bonus damage on her E (oh, and I guess they qualify as being skill-shot blockers since E has no delay).

Some possible distinctions I can think of:

  • Melee plants innately have increased health, or lesser minions and lesser monsters just don't aggro on plants (the second option would allow them to be more useful in lane without actually making them harder to kill if intentionally focused).
  • Their attacks damage all enemies in a cleave.

But I'm sure there's other directions you could take them. Is Zyra's fantasy the queen of the wacky waving inflatable tube men, or should her plants be overall more distinct than a Heimerdinger variant? Perhaps the melee plants could have a Tentacle Smash-like or Decimate-like ability (delayed area of effect damage).

Just some food for thought.

17 Comments

MarkedOfKane11/2/2018, 5:08:11 AM2 votes

Naut's E slows and he could build Rylai's. Should his ability also get reworked? What about Zyra players that don't build Rylais and go for a better damage item or some other path? They no longer have the built-in slow.

I think adjusting a champion's around an item that happens to be pretty good on them is not such a good idea and instead the item should be changed. I don't think there is anything wrong with a champion having an item having an ability or a champion having an ability that makes the item/champion in question a bit redundant. Not to mention it would open up a can of worms relating to it with other champions that have slows on abilities that can or will build Frozen Mallet/Rylai's.

ModKnightsKemplar10/30/2018, 1:53:00 AM2 votes

Okay, now just to remind me, which ability triggers the melee plants and which one triggers the ranged plants?

And then, how much do you think that should be considered when discussing changes to each type of plant?

Jetboost10/30/2018, 2:06:43 PM2 votes

How about instead of a slow the melee plant will root an unrooted champion (so it will wait till your E expires) on a unique CD per target, multiple plants can also thus chainroot them but chainrooting by plants should decrease the root time otherwise you could perma root them with W and E maxed.

Gilgayu11/15/2018, 9:59:04 PM1 votes

I feel like the slow should scale with ap base dmg of plants should decrease ap ratio should be buffed

ult should also double the plants range and hp

She should be viable as a mid laner

LatetotheRace11/28/2018, 12:36:13 AM1 votes

Or with reasonable auto-attack distances?

ModKnightsKemplar10/30/2018, 1:50:42 AM1 votes

Approved!

Done2511/28/2018, 7:53:03 PM1 votes

They should def do a cone based cleave attack.

JeaneGreene11/6/2018, 1:23:42 AM1 votes

Have her melee plants stab in a line (in between her melee target and the plant) dealing reduced damage to enemies hit.

Stelyar11/15/2018, 5:42:14 AM1 votes

What if it was changed so that when lashers attack a target, their slow will add stacks that proc into an additional snare after 2-3 hits, with a short cooldown on that target before they can be snared again. This would encourage you to use more than 1 seed with her E, or to spend the ult for the extra attack speed to chain snare someone into a knockup. Her E isn't exactly the most impactful, they even had to buff the snare duration on it, so with some tweaks this shouldn't be too overbearing, it is a slow moving skillshot after all.