Can we stop please with "because high ELO" arguments and look at the bigger picture?
I think one of the most unhealthy and divisive things in this game is: "ah you see that champion, he's weak in high ELO so stop complaining"
I find it baffling how people think is ok to point out that argument when 90% of the players are gold and below (https://www.leagueofgraphs.com/rankings/rank-distribution) . We are not just talking about the slight majority here, or even a great deal of, we are talking about almost every player. If the game doesn't cater to almost every player then how is that ok?
And while the logic goes: " Yeah but dude that's where the champions are actually played with and against at the fullest and optimal potential". And yes, whilst this is very true, it's not the whole picture.
And I think besides damage here is the most frustrating part of the current game, on that persists since the dawn of the game.
The game is a 5v5 game where you have almost 0 control on 4 or at best 3 of your teammates. More than half the team is a big variable in this equation and should be factored in when talking about balance. You can play the most optimal "high ELO" way and still, the game is out of your grasp.
Yes, I'm talking about hyperscaling champions in general.
Like for example how polarizing Master Yi is. If you as the average player you'll hear he's OP. If you ask the high ELO players, he's average to bad. And who's right? Well, both are. Because the game is a completely different experience with highly skilled teammates vs average ones.
And this is because of his flawed design. Before continuing, no, master yi is not the only champion in this position, it' just an example.
In a perfect game on both sides, he power spikes very hard late mid game and early late game. He then goes back to average in end game. This is what makes him meh .. if you are a pro and look at his kit. Games are shorter, so he won't be much good in the meta and for a slow starter you want an end game beast, and you get an average ninja.
Now let's look at the other side of the coin, actually in 4 of 5 out of 90% of the games (low ELO), that's like 70% (almost 3 out of 4) of the games. In this ELO people don't play safe and make tons of mistakes. Because of the sheer average amount of early kills happening in game, it's easy with a hypermobile champion to grab a low hanging "kill" by simply waiting a little more, punishing overextension, etc. That late mid-game hard power spike gets way earlier. And the disaster assures. You get a hypermobile killing machine with little counterplay other than a cc chain.
Ok, not convinced? Well, there's a reason why I picked Yi. Gold Funneling. Yi hasn't got PVP nerfers since gold funneling, only affecting lane creep farming.
And that technique was exactly what's happening in those 70% of the games. Easy gold for a faster powerspike. It was that broken because he is that broken in those games, just he doesn't have the tools to actually do that in a safe high ELO game.
Stopping gold funneling didn't solve the overall problem, just the problem of bringing low ELO problems in high ELO games.
I think this game needs to look at those champions and get rid of this flawed game design. Not only it makes those champions a hell in low ELO, but they are rarely ever used or useful in high ELO.
So the question naturally arises: Why keep them in this state if they are unbalanced (both over for low and under for high) for any ELO?