Would it be wrong to try buffing Irelia? My analysis.
tl;dr: No, at least not for toplane. Her toplane winrates are slightly on the weaker side, Riot has the ability to buff TOPLANE DPS IRELIA while leaving MIDLANE BURST IRELIA the same/nerfed & experimentation and slightly ramping up her kit with slow, careful change won't make her into the monster she was on release.
Side Note: In terms of the changes I came up with (see the link) I'm going to stress that they would NOT ship together. I'm getting a lot of feedback that only her Q & R changes would ship first which I honestly agree with, both are a lot smaller and go in the right direction. If you're wondering why I made changes in the first place it's because I'm really enthusiastic about getting Irelia (and some other champs) buffed & I want to do it in a way that's both not game-breaking & reasonable to play against.
#Part One: Winrates
As the link shows I've already tampered with potential changes to her, a bigger question though is whether or not it'd be REASONABLE to buff her.
First off let me address what people want to see the most - Her TOPLANE winrate. Let's look at some different sites:
LoLAlytics: 50.05% winrate Plat+
LeagueOfGraphs: 50.5% in Diamond+, 48.6% Plat+
lolking: ~49.7% in Platinum, ~49.7% in Diamond.
Champion.GG: ~48.08% in Plat+.
From this we can infer an average winrate of ~49.32% for Irelia in Plat+, slightly below the 50% mark. This likely goes up (given the limited data supporting Diamond+) as you get into Diamond/Master/Challenger but for the most part, for the larger part of the community it can be assumed from this data that:
- Irelia is (toplane wise) slightly on the weaker side, especially for players who don't have a mastery over her.
- TOPLANE WISE she could use a buff. Midlane wise she's fine (her winrates in midlane are at least half a percent higher if you check the links I gave above and looked at mid Irelia instead).
So, from a winrate perspective she is potentially applicable to being buffed slightly - not too much but there is room for experimentation.
#Part Two: Dissatisfaction against Irelia
Next let's talk about why players (perhaps like you, the one reading this) dislike playing AGAINST Irelia and are by extent afraid to see her buffed. I can see some obvious possibilities:
- Her burst can be incredibly high (see pre-gutting Irelia with %TotalAD ratios on her passive & much higher Q damage to champs).
- Her snowball can be incredibly frusturating to play against.
- Her midlane playstyle is still very strong leading to the concern of any toplane buffs being transferrable to midlane.
The second point is the easiest to throw aside - ANY champ feels infuriating to play against when they've snowballed. It's a mistake by either you or your team to have let the enemy get to that point & while I can understand (and relate to) how shitty it feels to be 1-0 mid only for your toplane Riven to have inted 4 kills to the Irelia...yeah, that'd probably happen if your Riven player was against ANY toplaner. You're gonna have teammates that screw up big time & tilt, personally I'd be glad that it's an Irelia and not an Aatrox or Gangplank. So to this point - it sucks, but it isn't exclusive to Irelia. There are a lot of champs that feel really, REALLY bad to play against once they've snowballed (see Wukong before his kit + burst rune nerfs or current Graves) and while Irelia can be one of them I don't believe that it alone should restrict her ability to be buffed.
The first & third points are trickier, but not by much. I've already explained in my previous post that there are some changes that would buff toplane Irelia incredibly but leave midlane Irelia about the same, primarily in buffing/nerfing around her passive. Basically it makes sense that people hate to play against burst champs and by no means do I think Irelia should be one. To that extent there ARE options to buff toplane Irelia while leaving midlane Irelia the same/weaker by comparison. To list a few off:
- Buffing her passive DPS and nerfing her burst (which Riot's already done but could probably do a bit more).
- Buffing her base armor/health but nerfing her base magic resist.
- Buffing W max & nerfing E max (E max is way more 'burst oriented' compared to W max).
- Buffing her midlane counterpicks while also doing one of the three options listed above.
So, in other words...**don't be afraid to buff Irelia. There's a lot of levers out there that Riot can 'pull' to ensure that only the DPS-centric toplane Irelia gets a buff while her burst-oriented midlane equivalent goes even/gets nerfed. Besides, if she gets buffed and I was somehow involved you can always blame me and that's a promise. **
#Part Three: Irelia & the necessity of change.
Finally let's talk about experimentation and the willingness to nudge the meta. League is an ever-evolving game & for it to become state really fucking sucks. For a recent example did any of you really enjoy the burst meta, the 'fun' that was being two shot by Zoe, Talon or Wukong while DPS and tanks were in the gutter? Take it back to Season 5 and was the juggernaut meta enjoyable? How about the tank meta? The ardent meta? My point is - things can become stale and without change to the game, without risking things every now and again it'll just become dull and monotonous for players (if not absurd).
With that in mind, why do I want Irelia in particular to be experimented with? Frankly it's because I love her kit, it's a pretty interesting mix of abilities & whenever I see a champ that has a moderately high skill cap it makes me feel really nice to see them making it worth it to players who main them. It's also because I feel like she could arguably be on the weaker side, especially since she started off too strong & now is in an 'underwhelming' state to her mains. It's like when you chug a gallon of LSD only to be able to have half that later, the feeling just isn't the same. Now I'm not saying to just buff her because her mains got shafted, I'm just trying that buffing/nerfing is a fundamental part of League and that after all the changes she's received Irelia may not be at her proper threshold just yet.
It's another good point to note that Riot doesn't have to (and REALLY shouldn't) jump the ball with buffing a champ like Irelia. Her situation is slightly weak toplane, that doesn't mean she needs a huge buff. Riot's had a long history of overbuffing/overnerfing certain champions because they take things too far and don't allow them to settle down so that a proper idea can be gained of how strong or weak a champ is (recent examples being Kai'Sa, Ornn, Zoe, individual Wukong/Quinn nerfs w/ runes on top of that & more). With that in mind I think that if Riot proceeds with caution, looks at the champ CAREFULLY and with good time slots inbetween to ensure that players get used to whatever they do to said champ (be it minor buffs or minor nerfs) then they can successfully end up with a change that meets both their goals & the hopes of players. They've been doing this very recently with Akali and I'm glad to see it, now I'm asking you to let them to do the same to Irelia.
So, in the end - Would it be wrong to reverse the meme and buff Irelia? I don't think so, at least not for her toplane DPS equivalent. Trying to put Irelia into a better place both top (stronger) and mid (even/slightly weaker) would probably be best for both Irelia mains & those who dislike playing against her, especially if Riot does something similar to my suggested W change and add in more counterplay against her when she screws up. And with that in mind, I rest my case. My opinion is to buff Irelia slightly in 8.18 (realistically with minor passive buff + Q minion execute buff/base MR nerfs to make her DPS/toplane better, her midlane weaker and to make her last hitting w/ Q better since it was hit pretty hard with the nerfs to Q over the past few patches).
#Part Four: Okay, you have my attention. How would you buff Irelia?
This is the important part but I'm ready, let's get into it.
For an Irelia buff to be successful in my opinion it needs to successfully meet all of the following requirements:
- The buff must be minor and not extremely significant in terms of damage, tankiness, dueling capability or any other applicable field. Niche situations are an exception.
- The buff must COMPLETELY circumvent any benefit to Irelia's midlane play & her burst pattern, preferably by weakening it slightly.
- The buff must target her main weak point as of current.
- The buff preferably opens up room for Riot to nerf other aspects of Irelia's kit to make counterplay against her easier and in general to make her a more enjoyable champ to play as/against.
First up (without overcomplicating things) my opinion of Irelia currently is that she's extremely weak in her scaling, particularly in her late game DPS. This is the result of her being overpowered as a burst champion and having the ratios on her passive (originally %TotalAD) nerfed into %BonusAD while additionally losing up to 15% damage reduction on her fully maxed W. While I can understand the reasoning behind Riot at the time I still believe that Irelia's slightly underpowered to the degree where I want to buff her passive damage directly.
So, a passive buff. This will be the biggest upgrade to her kit.
Next I'd like to make one other buff clear - Her Q's last hitting to minions. It has felt AWFUL as an Irelia player to have had Q nerfed incredibly hard due to its burst potential only to have no compensation be given to minion damage. It's one of the worst feelings in the world to barely underexecute a minion by ~3 hp and it's so, so tilting. So to compliment the passive buff I'd like to add a bit of Quality of Life as well to bring back that last hitting.
Q buff to minion last hitting.
Finally I want to take the opportunity given to me here to also address one other problem that Irelia has - her dominance in the midlane. There's a lot of flak coming at Irelia for being an extremely burst-potent champ & I think a lot of that has to do with her ability to lane safely against most matchups mid, primarily magical ones. To make buffing her passive damage & Q more fair and to try and reduce the strength of Irelia when she's flex picked into mid I'll be accompanying both buffs with a base MR nerf.
So, the changelog becomes this:
##Irelia:
- Base Stats (B):
- Base Magic Resist reduced to 30 from 32.
- Ionian Fervor (P):
- Bonus AD Ratio increased to 5-20% (depending on # of stacks) from 4-16%.
- Bladesurge (Q):
- Bonus damage to minions increased to 75% from 70%.
Now do these meet the qualifications I specified above? Let's look.
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Are the buffs MINOR and will probably not have a significant impact on her win-rate? Yes. The passive change seems pretty good at first until you do the math for it, then you realize its relatively insignificant outside of early laning phase/long late game trades & dueling.
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Are the changes avoiding a buff to midlane Irelia and her burst? Yes, both by nerfing midlane Irelia in particular with a base MR nerf & by focusing power into her passive's AD scaling, not into her base damage or abilities.
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Are the buffs targetting her main weakness(es) in the designer's opinion? The passive change is, the Q buff is also tackling the issue that many Irelia mains are currently fussing about.
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Are the buffs opening up more counterplay potential to Irelia? Yes, not that much (it's mostly just in-lane against AP matchups) but it's still something. I also have a W change you can find in the link at the very top of this post that would open up counterplay quite a bit.
So in conclusion, that's all from me. I really think that Irelia is in a spot where she could use some small amounts of love and that with the reasons I've stated above that it's okay to try and slowly shift her power back up. I'd love to hear your (opinion. Remember that I'm NOT asking for midlane Irelia buffs, only slight changes to help out toplane Irelia while also potentially NERFING her burst equivalent. That's all.