Janna changes have assured me that Riot doesn't have an idea on how to make enchanters interact more
First it was Soraka, whose original rework intended to make her more interactive for opponents - in which it succeded brilliantly. Of course, they had to "fix" it by nerfing her offensive capabilities every time she dared to try and play actively, leaving her Q - previously a high-risk high-reward ability with decent amount of skill expression - a shadow of its former self.
And now we have this bullshit. Let's get over the changes, shall we?
-More range on AAs and damage scaling with bonus MS Range would be a push in the right direction, but damage portion is completely and utterly insignificant. It will have near zero impact early game, where all the bonus movespeed you'll get will be from your (nerfed) passive and (nerfed) W, and when it actually comes online with items it will only barely be able to compensate for AD nerfs.
-Q base range increased, CD reduced, range buildup decreased An actual compensation buff for other changes - and in a wrong area. This simply makes a double-tap Q for peel a better option. I fail to see how this will serve to make her more agressive.
-W bonus movespeed reduced W is actually more impacted with passive changes: now, by using W I not only lose movespeed but also damage - thus making this ability counterproductive to use unless I absolutely need the slow. One less offensive tool in her kit - way to go to make her more "interactive"
-Almost double early shield CD The elephant in the room. How in the seven hells do you expect a champion to be more interactive when you fucking double their main trading tool's cooldown? Even the worst Bronze 5 players could tell that halving the uptime of your main trading tool will - big surprise - make you want to trade half as often?
This accomplishes the complete opposite of making her more interactive. Sometimes I wonder if Riot's balance team even plays their own game: "Hey guys, let's try and make this uninteractive champion more interactive by nerfing every single way she has to interact with her opponents! That will surely make her want to trade more in lane!". Come mid game, her agresiveness is still lower than in her current state. You might get a few stray autos with your improved range, but they won't deal much more damage due to AD nerfs, using your W offensively is out of the question - and your shield, Q and R are unchanged, making her even more passive.
Seriously, changes that were on PBE some time ago were damn perfect: -Q and E increased CD and manacost -W has no cost, reduces other ablilties cooldowns and restores mana on champion hit
These were nerfing her passive playstyle while encouraging her to be agressive by providing actual benefits for doing so. But Riot doesn't actually want enchanters to have viable interactions with their opponents (as evidenced with Soraka above and these changes); they'll just say that they do and proceed to make changes which do exactly the opposite.
EDIT: Holy crap, didn't expect my rage-induced wall of text over neutering my favorite support to explode this much. Love you guys and girls.
needs a damn nerf,
needs a damn nerf and half the ADCs in the rooster needs a damn nerf.
).
like i do to have access to BpS ).
W changed to grant attack speed instead of AP cuz ADC bias and to break Crit builds even more )