Please Fix Rageblade
This is what Rageblade was intended to be. Riot states it's a balanced item and they straight gut it on all melee champs that could use it. So basically:

Why the removal of melee-range discrepancy doesn't make sense:
- Look at Fervor. 2 stacks for melee and 1 stack for range. Old Rageblade? 2 stacks for melee and 1 stack for range. Making both classes get the same amount of stacks per hit forces the item to be balanced around the champions who use it best (ranged champs) and not the class it was intended for. It's actually kind of absurd how much easier it is to stack for a ranged champ vs. melee and yet this mechanic exists
- Who uses this now?

Why the on-hit idea doesn't make sense:
- Not all attackspeed reliant champions rely on on-hit; some rely on on-use or single autoattack (trinity, crit)
- Giving the item flat on-hit damage is completely backwards considering you intended this to be a lategame item (so you give it 15 on-hit magic dmg rather than %hp damage, penetration, or true damage, the real lategame offensive attributes)
- Because of this, you only see this as a rush item on the champions I mentioned earlier
With a lot of these champions in a shit spot right now in terms of the meta (skirmishers vs. ardent + ADC) it should be fair to revert changes to this item. And it's not a problem at all if it becomes important to shut a player down before they get this item considering the race to
has been winning games for~~ this patch~~ the entire season.
was a nice alternative to
+ any armor item