Please Fix Rageblade

XDDD·10/9/2017, 10:53:20 PM·40 votes·2,045 views

This is what Rageblade was intended to be. Riot states it's a balanced item and they straight gut it on all melee champs that could use it. So basically:

Irelia Jax XinZhao MasterYi Aatrox Tryndamere Warwick

Why the removal of melee-range discrepancy doesn't make sense:

  • Look at Fervor. 2 stacks for melee and 1 stack for range. Old Rageblade? 2 stacks for melee and 1 stack for range. Making both classes get the same amount of stacks per hit forces the item to be balanced around the champions who use it best (ranged champs) and not the class it was intended for. It's actually kind of absurd how much easier it is to stack for a ranged champ vs. melee and yet this mechanic exists
  • Who uses this now? KogMaw Varus Kayle

Why the on-hit idea doesn't make sense:

  • Not all attackspeed reliant champions rely on on-hit; some rely on on-use or single autoattack (trinity, crit)
  • Giving the item flat on-hit damage is completely backwards considering you intended this to be a lategame item (so you give it 15 on-hit magic dmg rather than %hp damage, penetration, or true damage, the real lategame offensive attributes)
  • Because of this, you only see this as a rush item on the champions I mentioned earlier

With a lot of these champions in a shit spot right now in terms of the meta (skirmishers vs. ardent + ADC) it should be fair to revert changes to this item. And it's not a problem at all if it becomes important to shut a player down before they get this item considering the race to item 3504 has been winning games for~~ this patch~~ the entire season.

17 Comments

PurpleHatter10/9/2017, 11:45:03 PM6 votes

Kayle meta build is greaves > nashor > rageblade

Sozan510/10/2017, 12:35:33 PM3 votes

Okay, for starters - the intended users of rageblade are:

https://imgur.com/a/gfszx?noredirect

So, primary users include: Jax Kayle KogMaw Teemo Varus

In other words - champions that rely on on-hit effects, autoattacks and AP scalings (preferably on the on-hit component). 4 out of 5 primary users the item was designed around are ranged (well, technically Kayle is melee, but...).

It's a very specific and niche item. It's not meant to just any autoattackers and I think it's fine this way.

Also, just because Ardent rush is a mistake on Riot's part doesn't mean they need to make another one.

Then again, I see that the item might be a bit too hard to stack for melees, and I could see a change along those lines:

UNIQUE: Basic attacks grant +8% attack speed, +3 attack damage and +4 ability power for 5 seconds (increased to 8 seconds for melee champions), stacking up to 6 times, granting a total of +48% attack speed, +18 attack damage and +24 ability power. At 6 stacks, gain GUINSOO'S RAGE.

Atanchan10/9/2017, 11:57:23 PM3 votes

I ... don't get the point about the on-hit part at all. It gets its on-hit damage from the fact that it builds out of Recurve Bow, and ... you're complaining about an item that's blatantly on-hit focused ( y'know, the only thing the Phantom Hit applies? ) not being an answer to everyone who wants attack speed?

Really, part of the thing is that you're blaming the worms for setting the forest on fire. The fact that melees don't get double stacks for the passive does hurt its applicability for them, but the real deal with it all is that it's a purely offensive item when so many good offense-defense hybrid items exist. Titanic-Tri is just such a good combo for most of the champs you listed, and Blade provides an option for attack speed which also gives target agnostic damage, lifesteal ( which is a defensive stat, remember! ), and the utility of the active. And if they're jungling, then Devourer is a great attack speed option for a slot that they need to fill anyway.

Really, it's being built on exactly who it's meant to be built on, and that's champions that can get away with the lack of defenses it provides while also benefiting from its dual offensive stats, attack speed-focus, and empowerment of on-hits.

SSShutTheDuckUp10/10/2017, 7:48:05 AM1 votes

Indeed. The old rageblade was very nice on Irelia for example. The AOE waveclear was helping a lot, and honestly item 3025 item 3124 was a nice alternative to item 3078 + any armor item

Mordepool10/10/2017, 8:12:40 AM1 votes

I'd love to buy it on Mordekaiser as his Attack speed item. But it's just garbage with his Q

LordGeovanni10/10/2017, 10:07:34 AM1 votes

I really liked RageBlades old passive (the healing one) it just needed better stats if it was a late game item even if it cost more gold . the old passive made it a great first item Mostly in low elo id immagine because it relied of your enemy beliveing they have you in a corner until half health you get more attack speed more ap and lifesteal and spell vamp and your enemies almost never factor it in. It was good when damage was more gradual and less chunk with almost no cooldown.

Thefrostyviking10/10/2017, 11:27:16 AM1 votes

It was OP though, they couldn't leave it as it was.

And the reason it now doesn't work well on melee's is because you usually need like 2 other damage items to properly work it, most melee's can't afford this.

Even Jax and irelia usually go triforce into titanic for health and waveclear, they have survival issue´s when fighting more than 1 otherwise a good deal of the time.

Yi still does build it, Aatrox isn't played much at all, xin does actually build it a lot now after his changes.

Tryndamere was just using it because it was OP, it never synergized perfectly with him by itself however the damage it gave was too much to pass up at the time. But after nerfs he's back at his old critbuilds.

Old WW is gone and new doesn't generally build more than 1 or 2 damage items.

Karn Bishop10/10/2017, 5:45:21 PM1 votes

Honestly i feel the main reason melees cannot use rage blade anymore is simply because the stat cost of losing extra hp tankyness is never worth it to a jax, xin, and trynd doesn't build it because it no longer gives him what he needs to survive split pushing.

DISHONORABLE XD10/10/2017, 7:36:35 PM1 votes

i like it on shyvana too

aZ3R0n10/10/2017, 12:19:09 AM1 votes

You ever build rageblade and nashor on movement speed Jhin?

AirKingNeo10/10/2017, 12:26:55 AM1 votes

It's still intended for Kayle, but I'd rather be be reverted to pre-mage update than be an end game break kog maw item.