@Riot August: Response to Morgana Gameplay Update Request Tweet

Shirvallah·1/31/2019, 6:38:29 PM·30 votes·14,215 views

I don’t have a Twitter, but I’d heard that Riot August tweeted out that he was wanting to know what small gameplay changes Morgana players were wanting to see when she was updated.

Link to Tweet: https://mobile.twitter.com/RiotAugust/status/1090879631266275328

Here are my biggest wants:

  • Make her ultimate non-Zhonya’s reliant. Make it more impactful in teamfights.
  • Spread her Q power to other places of her kit by lowering Q damage and CC time.
  • Give her W reliable AoE damage/CC so she can be played mid again.
  • Move her current passive to be a passive on a basic ability. Give her a more meaningful passive that suits her kit/lore. Since Morgana wants to share in her torment, maybe giving her a passive that rewards her for landing skill shots by spreading damage or giving the ability a special bonus effect (in addition to what it already does) every few seconds or so would be appropriate. Maybe the empowered Q could root as long as it does now (scaling per level, of course). The empowered E could shield against all damage types. These are some examples.

Thank you.

60 Comments

DerMangoJoghurt1/31/2019, 6:44:26 PM18 votes

Changes are going to be minimal but if there are places we can make her feel better without adding power now's the time to do them.

I think he's thinking of something like being able to buffer a QW combo or similar changes, nothing major like you proposed.

Frosted Tips1/31/2019, 7:06:24 PM13 votes

Reduce the reliability on her Black Shield. It takes up most of her kits power. She is played mainly as a enchanter right now instead of a catcher with enchanting power. So imo make Black Shield have a travel time from her to her target. Reduce its duration, but buff its base shield value.

Then lower Dark Binding root duration, but increase missile speed.

nm10101/31/2019, 7:00:44 PM7 votes

Make q have a cast time rather than a channel time, but that is kind of a (large) buff.

Make it so r can't be broken immediately as it is cast. Like sometimes you don't even get the damage off of the first part and they use a movement ability as it casts and you lose your ult for literally nothing.

iamthegoatofwar1/31/2019, 10:37:11 PM4 votes

"share in my torment" is one of her quotes right? I mean what if when she was CC'ed or something she had a passive trigger that made her start doing more AOE damage or something? Make it interact with black shield in a way that if the target of black shield was hit by some form of CC the passive would still trigger.

Z3Sleeper2/1/2019, 5:44:15 AM3 votes

Since Morgana wants to share in her torment

Say no more fam, take old Karma's passive. Increased AP based on missing health ayoooo.

Archon Ares2/1/2019, 12:31:11 AM3 votes

I'd say the biggest change is her ult. Right now it's completely dependent on a no flash/dash situation, and zhonya's or a team cc for use. I'd suggest the following to allow her a little bit more use:

Morgana flies to a locations within X (at least as far as a longer karthus wall, but something like what galio/pantheon does would be fine). Does half damage up front, and the rest is dealt as a dot while tethered. Ground instead of slow- no flashes, but you can walk.

Maybe Gain Armor/MR maybe to give her the resiliency to survive without a zhonyas?

Lucas Fehrwight1/31/2019, 11:55:02 PM2 votes

So is anyone going to discuss how her E should be removed from the game? I mean, it wholly discourages interaction and is not even fun to use.

HP Crookshanks1/31/2019, 7:49:55 PM2 votes

Make W more bursty.

Daddy ReTaric1/31/2019, 9:30:25 PM2 votes

Honestly, Morg need update to her ultimate, passive and W. Her W is not worth it and require minions to stay there to actually clear the wave and more often than not it's useless in teamfight. Her passive doesn't make sense neither is really appealing for either mid or support morgana. And her ultimate is clunky and way to Zhonya reliant to actually hit a good ult. At best you will stun 2 enemy also. It's too slow to proc and give enemy to much time to react. She could be better than this and go back where she used to be, mid lane Anti mage.

Kattzy2/1/2019, 1:32:08 AM1 votes

I love the idea of removing the reliance on Zhonya's. I really enjoy playing Morg but her build path is kind of boring because of that piece.

Tormentula2/1/2019, 1:58:09 AM1 votes

What I'd like to see is champs getting locked in place when she cast R

What I mean by that is if she cast R and you're mid leap as Tristana, the rest of the leap cancels and you end up back to the ground. It shouldn't ground anybody or anything like that, but it would be nice as a counter to high mobility, think; camille E's away but you time your ult so it stops, kinda a poppy W effect.

Mayo 132/1/2019, 6:14:40 AM1 votes

keep current passive

Dark Binding: make it thinner so u can shoot it between minions, i don't think giant hit boxes are that fun to use and definitely not to play against. the duration or range would also not be so annoying if it were harder to hit.

Tormented Soil: low cooldown, lower aoe. lets get rid of the current cooldown decrease passive thing because its kinda weird. would be cool if Morgana zapped it out of her hands, making it not instantly appear on the ground, but still relatively quick. increase initial damage, decrease dot. if she lands it directly on someone it should do decent damage and then damage the area for a lesser amount. debuff enemies to receive more magic damage from Morgana's other abilities when they are in the soil. (q then shoot w in time for more damage) i feel like it should slow a small amount, from looking at the current description and picture. maybe slow if she lands it initially on her target.

Black Shield reflecting minuscule amount of magic damage when hit by spells might be cool. like a magic Thornmail. apply rylais, liandrys, spellvamp. 5 seconds may be too long.

Soul Shackles: Morgana chains and anyone in range and roots for a very short duration. this gives her a good opportunity to w then bind if she hasn't already used it. the chains do not break but rather anyone in range receive damage and stun. possibly shorter stun and a great slow. this will stop people from running out and going right back in. still grants truesight to anyone chained. even out of stun range.

another possibility, increase the stun range based on how many targets she has caught. 5 man ult>max stun range 1 man ult>small stun range.

PokladnicaZla2/1/2019, 8:45:30 AM1 votes

Well, he could reduced her Q duration,a tiny bit of damage, her E duration to her passive and W better.

I Smell Pizza1/31/2019, 11:26:08 PM1 votes

I want q and ult to stay the same tbh

Jaspers2/1/2019, 10:15:27 AM1 votes

Nice ideas.

Mine would be.

Up passive healing, or make it scale again. Old passive was 10-20% Spell Vamp on anything, now it's only 20% on champs/large monsters, I'd prefer it be 15-25%.

Also, W should have grounded.

CØulrophobia2/1/2019, 11:20:28 AM1 votes

W-Passive: Wicked soul.

Whenever Morgana scores a takedown on an enemy champion, she spreads W on the ground beneath them. Enemies hit by her W are grounded for .15/.30/.45/.65/.80 (per ability level) seconds if Morganas Q is off cooldown. And remove lifesteal extremely specific spellvamp to balance her. It is useless for a support and feels mediocre for a midlaner. This change makes her W more than a simple additional Q damage.

Also add back WOTA into the game!

Daddy Ants2/1/2019, 11:29:37 AM1 votes

{quoted}

I don’t have a Twitter, but I’d heard that Riot August tweeted out that he was wanting to know what small gameplay changes Morgana players were wanting to see when she was updated.

Link to Tweet: https://mobile.twitter.com/RiotAugust/status/1090879631266275328

Here are my biggest wants:

  • Make her ultimate non-Zhonya’s reliant. Make it more impactful in teamfights.
  • Spread her Q power to other places of her kit by lowering Q damage and CC time.
  • Give her W reliable AoE damage/CC so she can be played mid again.
  • Move her current passive to be a passive on a basic ability. Give her a more meaningful passive that suits her kit/lore. Since Morgana wants to share in her torment, maybe giving her a passive that rewards her for landing skill shots by spreading damage or giving the ability a special bonus effect (in addition to what it already does) every few seconds or so would be appropriate. Maybe the empowered Q could root as long as it does now (scaling per level, of course). The empowered E could shield against all damage types. These are some examples.

Thank you.

"Without adding power"

Option 3 adds power.

Wild Geese2/1/2019, 1:35:09 PM1 votes

I do hope they get rid of the Q channel. OP in pro play? Good. Maybe this champion can stop being a root bot and people can get creative with her play rather than just throwing on Q on cooldown.

Of course, maybe a lower root duration is in order, and some power on her other spells. I hope this is a good one!

Saezio2/1/2019, 3:43:43 PM1 votes

Remove the stun from her R and make the damage be a Ticking thing (ATM there is no reason to stay in range of someone if they have a movement spell or flash up,there is 0% chance for the stun to catch them). The longer you stay connected the more dmg they take. At the same time make it Ground enemies during tether so they cannot flash or dash or anything and since the stun is removed there is room to buff. Maybe reduce Q duration a bit if you NEED to to make the numbers. I think this would be fair. Would be way better in a 1v1 (giving some power to mid morg) Will make her less dependant on zhonyas Will encourage people to try keep the tether while giving them the means to do it (Ground)

Très Pauvre2/1/2019, 4:30:54 PM1 votes

How would y'all feel about changing her q to have a far lower root CD if the enemy has not been damaged by morgana. This creates a pretty stable play pattern around black shield and w allowing her to either shield herself drop w and play aggressive for the catch or play more of an enchanter role and burn shield on an ally making her catch potential lower and riskier.

Move her current ult play pattern, which would make her not zhonya's reliant because of the range and the lower cd's, to the q and rework the ult to not be zhonya/black shield reliant.

Butterwood2/1/2019, 4:42:13 PM1 votes

Reduce Q CC time and damage, add slight lifesteal to her ult that scales with how many champions hit. It'd lower her damage overall but give her more sustainability / less reliance on Zhonyas.

Emo Twink2/1/2019, 10:12:13 AM1 votes

As long as Thresh cant latch on to someone with a spell shield anymore I'm happy.

Power Cosmic2/1/2019, 11:16:37 PM1 votes

I have no opinion either way on anything but I do know right from wrong. The only real room for changes are her passive. Everything is else is very solid and that is why she has held up so well over the (the last NINE+) year in a couple roles. For a long time a lot of people have gotten a lot of value (and fun) out of her 3 spells. Taking away anything that would hurt her solo laning (W) would be a gift to assassins. Who are already enjoying no more easy dependable, but cant carry, Swain in solo Q. Change something that has been asked, like Zoe or Zac or that other disastrous rework. Morgana is good and if it ain't broke, dont fix it.

Radiant Seraph2/1/2019, 12:44:32 AM1 votes

Those suggestions of yours are not "small" in any way.