Can we Talk about the Inspiration tree runes?

kaironen·12/22/2017, 8:30:17 PM·1 votes·939 views

I think that the inspiration tree has some interesting option but I see an issue with it. First of all, the keystones are fine other than kleptomancy still being too strong and too rng reliant. Glacial augment seems to be too weak but I think that the active item ray limits the champion pool that use it too much. Glacial augment seems to be the rune that you use for kiting a champion. The active item ray seems to be best used on burst champions since many of them use either protobelt or hextech gunblade. This rune looks like it has identity issues due to it but overall, it's an interesting design for a rune. Summoner's spellbook is also an interesting design for a rune. I don't know if it's too strong or too weak, but I think it might have too much power on the lower cd of the summoner spells instead of the changing of summoner spells.

The next row is honestly so obvious in which rune you go. Hextech flashtraption is intereresting but it doesn't give any power. It's great for getting picks but it is so hard to find a place to use it while being so telegraphed that I just don't think there is a good use for it. The biscuit delivery rune is interesting and definitely an early game power rune. I think this one is fine for the most part since it's the rune you can take vs hard lanes. The next rune, perfect timing, is just, broken (no pun intended with broken stopwatch :P). Seriously, that rune gives a 300 free gold for building into zhonya, ga or gargoyal stoneplate and it also makes you able to use it I think at like 6 minutes. Which, if the enemy jg tower dives and you play it right, it can make you stay alive which is like 300-600 gold there depending on how you see a kill in terms of gold. This rune also gives a permanent buff. It lowers the cd of those 3 items by 15%. The amount of free stats this rune gives is just so overloaded and op. That's the reason why this rune is seen in almost every single game. You against a zed or any ad assassins as a mage? Then, go take this rune and he won't kill you in 1 all in while you are able to get to your zhonyas quicker (rushing it isn't a great idea but my point is how much raw power this rune really brings).

The next row is about the same issue or probably even worse. Starting off with minion dematerializer, this rune is currently too weak but the concept is interesting although it doesn't give you any real stats. I don't know if it's a good design or not but it does feel like there is no reason to go this rune because people don't need help clearing minions anymore. Instead of % bonus damage, maybe give it a small % true damage to help clear baron minions (I accidently did a typo before and typed winions lol). That way, it's niche that would truly be waveclear in a way that you would need it. I don't know if it's a great idea but at least it's an idea. The future's market is a good idea, but it's a little too weak. I think riot was scared about how LCS was going to use it or that gp and other 1 or 2 ticket power spike champs would be op. Either way, it feels like a good idea since you can play around this rune but the lending fee compared to the 150 + 5/min debt limit is making this rune a little too weak. The broken rune in this row is magical footwear. So, this rune, gives you a free 300 gold (the boots) at 10 min unless u get takedowns. It gaves you another 50 gold if you upgrade them and it also gives you 10 ms. Also, you don't need to be in base to receive them (this isn't really broken or anything but it's like a hidden effect that it gives which can help get a kill or escape a gank). Why would I go future's market if I can get 300 or 350 free gold from going magical footwear?

The next row is closer to being balanced and fair. The celestial's body rune is kind of dull and I honestly don't know if it's weak or not. I think that even if it is balanced, people won't really like to go this rune because it only gives 100 health and you have -10% damage before 10 min. The 2nd rune, approach velocity is interesting but it's a little too weak atm. The movespeed should probably be increased for it to be effective and used. The third one is a bit too strong. I just think that cosmic insight should focus only on getting 5% cdr and hitting the max cap to 45%. The item cdr feels a little out of place and it generally only buffs supports.

You get the passive buffs from this tree that are a little higher than the others I think but I don't know how big of an effect this does.

The main op runes in inspiration tree Imo: Kleptomancy, Perfect timing, magical footwear, and cosmic insight.

Tell me what you guys all think about the inspiration tree! [slayer-jinx-catface]

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