Garen needs a little incentive
Dear Riot
Personally, when I play Garen, I do not feel compelled to hunt down the villain. Due to Garen's rework, he has been one of the most powerful top laners post Black Cleaver, and he doesn't really need to go for anyone but the people standing between him and the squishies. Here is my suggestion: Garen receives extra gold for killing the villain, ranging between 50 and 150 gold, depending on how many kills they have gotten since they became the villain. At 1 kill, they're worth 50 extra, and it should increase by 10 for every kill they get. Once they reach 10 kills and are then worth 150 extra gold, Garen gains an even greater true damage bonus on all of his spells damaging the villain, and takes 10% less damage from them, giving him great incentive to hunt down the villain. As a drawback, I propose this: Garen deal less damage overall, (let's be real here, Garen is pretty broken) and his normal true damage bonus is slightly reduced.
Please consider my advice, as I think the mark of the villain really needed some kind of meaning, and this could change the way Garen players look at objectives forever.
-A.D.