Kindred needs a buff?

Kerroph·8/26/2017, 8:39:22 PM·7 votes·2,469 views

I really think kindredKindred needs a buff of some sort. I really love kindred as a character and there play stile is really fun, although a tad bit lacking. While they can still be good in some situations, I think kindred really needs a buff here's some of my ideas. (note I'm not implying they get all of these buffs, that would be broken...)

-making wolf do more damage, or have some sort of life steal. -have kindred's Q "dance of arrows" scale with kindred's base damage. -increase the buff Kindred gets with there "Marks", or add new buffs alongside the existing ones. -make kindred's R "lambs respite" only work for there team (I feel like this should already be a thing) -change the slow on kindred's E "mounting dread" into a stun -increase kindred's movement speed after using there Q "dance of arrows" -increase the rate of which kindred can mark enemy's -increase kindred's basic attack overall.

kindred is my favorite champ, and I would really love to see them get the reputation they deserve as "the grim reaper's of Runeterra"

19 Comments

Darkdemon6538/26/2017, 10:08:17 PM4 votes

Yeah, she needs some buffs. She needs to be able to get marks more reliably and safely (with less impact per mark, as needed) and she needs more control on her ultimate and/or her ultimate needs to benefit her team more than the enemy team.

SpelingMistakee8/26/2017, 10:04:33 PM4 votes

Kindred should get her heal back but it only works against monsters. Wolf should deal a little bit more damage, r should be reworked

AmazoX8/27/2017, 12:41:48 AM2 votes

There's nothing satisfying about playing Kindred, That's the problem, She really needs a very good update, Her W is so underwhelming & that passive is super lame.

Just my two cents.

Onyx Ragdoll9/1/2017, 8:30:15 AM2 votes

I feel like Kindred doesn't need a buff so much as she needs to not counter herself so much. Once you get like 6 or 7 stacks you can destroy people pretty easy even with very few damage items. But basically her whole kit can be used against her, especially her passive.

I feel like 'buffing' Kindred could be something like giving her Q and W at LEAST priority on her marks, or making it so her jungle mark isn't visible to the enemy team unless they have had vision of it just like with the jungle camp itself. These are such small things that would go so far towards making her more playable, they could even lower how much her stacks give her if they did this because at least you're able to get them at all. Or have her ult not heal the enemy team as much or at least let her place it down in a range like wolf instead of right under her so she can have some bit of control over who she saves.

Having some form of lifesteal and better base damage would be great as far as outright buffs go but I feel like with how her passive currently works and places such an emphasis on her marks to allow her to do anything, making it not a completely idiotic move to actually try and GO for her mark in the first place would be the best buff she could get. It just feels like it acts like if you're good you'll get marks but it plays like if you get marks then you'll be good... If that makes sense...

I dunno, Riot seems really paranoid about accidentally making her super broken for seemingly no reason...

majorashash8/26/2017, 8:42:31 PM2 votes

I miss original kindred a lot. I feel like coming out with a champion and completely reworking the passive less than a year later means the champ was not ready to be released in the first place.

Kerroph8/26/2017, 8:39:35 PM1 votes

What do you think?

ThePikol8/26/2017, 8:47:19 PM1 votes

I dont think Kindred needs more buffs. They are in a good spot. But if I had to choose one I would go with something like changing passive cooldown and Mark setting with lvl or R lvl. Waiting a minute in late game to be able to mark someone or that 8s until the Mark is ready is annoying

Kerroph8/26/2017, 8:48:59 PM1 votes

Also the nanosecond between using the R and it happening is Extremely annoying

Glasletter9/1/2017, 10:18:39 AM1 votes

Here's my thoughts on possible buffs, or ones you guys mentioned that I liked:

-Have her do more damage to or have increased crit chance on marked targets. The whole idea behind her is that she instills the fear of inevitable death in those she marks, and maybe it'd be a bit too strong on champions, but at the very least give her the ability to take her marks quickly when she gets the chance.

-Similarly, give her vision of the marks. Additional attack range would help as well, but she needs the ability to keep track of and take her marks, not just the "go get it!" from Riot.

-Lamb's Respite in reverse for enemies. Keep them unkillable the same as Kindred's teammates, but instead of heal deal damage to them when it ends. It would make enemies think twice about engaging in her ult, but not unthinkable. It would require greater timing and better positioning, rather than a "redemption for everyone...!" kinda feel. Another fling on this would be to reduce the heal towards enemies per skill level, along with increasing allies heal, or even giving allies a bigger heal for each enemy caught in it when it ends.

-"change the slow on kindred's E "mounting dread" into a stun" I both like and dislike this idea. Once again, this is not an attack in and of itself until the third hit, but rather it is a mark. The effect should rather be "slow until third hit, then stun". Try pulling a jungle camp with your E; it doesn't work. Changing this would also allow for actual synergy for her ult. Currently the best you can do is to try and time a Q for just after it ends, while a mark then stun would actually allow the ult to provide Kindred an advantage...!

-Wolf base lifesteal. I agree that the purpose of Kindred's W as of now is simply to reduce her Q's cooldown, which doesn't seem to match the whole idea of the ability. Lifesteal would increase her ability to clear jungle effectively, as well as make engagements in an opponent's jungle much less deadly for Kindred. She's not a ninja, so trying to sneak around doesn't feel right. It should feel like a HUNT...!

-Let her mark all enemies at once. Yeah, that sounds overpowered right from the get-go, but if you use the same "unmarkable" cooldown on marks earned from enemies and also only allow one mark from enemies within a certain time frame, the same cooldown as remarking takes, it becomes a much more reasonable idea, does it not? Currently it feels almost counter-productive to gank unmarked lanes, and that should never be what a jungler feels like.

-Mark's visibility. "making it so her jungle mark isn't visible to the enemy team unless they have had vision of it just like with the jungle camp itself" is exactly what I'd recommend. It makes no sense that an enemy would know exactly which monster Wolf wanted for dinner unless there was some kind of visual indication. Just that one change would make her so much more fun to play, because you wouldn't spend the entire game paranoid that someone is either taking your mark or waiting to kill you the second you did. It would make your enemy jungler use vision, be punished for a lack thereof and rewarded for using it with a potential kill, but nowhere near as reliable to kill as it is now.

-Mark placement. Give her marks in her own jungle, too...! That in addition to the visibility would be perfect, but when you are forced into the enemies' jungle regardless of how the rest of the game is going... Kindred has no way to come back from a bad game because her marks are so far into enemy territory.

Cynane1/20/2018, 5:00:37 AM

The only advantage her ult brings to a teamfight is the positioning. Even then, it's neutral as this advantage can easily be negated by good communication from opponents or just logic.