[{quoted}](name=Tail Silver,realm=NA,application-id=3ErqAdtq,discussion-id=zhI5bE5N,comment-id=,timestamp=2015-07-11T20:02:00.960+0000)
I was recently informed that a Rioter confirmed on reddit that there won't be an option to stick with the current hud once the new one rolls out. I understand that the majority of people seem to like it, but is there really something wrong with leaving the option there for those who don't? I find the new hud to be basically unplayable with compared to the current one, even after being exposed to it many times over. The change actually makes the game much more difficult to read and play for me. Odds are, I won't be playing much if at all once that patch comes in. I honestly don't understand why something this important doesn't have an option to stay the same. Can anyone give me some insight on why they decided not to give us the choice on this?
[I'm a visual designer, not working on the HUD though]
Usually, the default response is "Give it time, you'll get used to it," but I think that's a little curt. I know it's frustrating to have to learn a new HUD layout. It sucks to change where you look, where you click etc. and telling someone to "deal with it" isn't exactly courteous or productive.
I will instead ask - What don't you like about the new HUD?**
** (WITHOUT using the reason of "It's different" or "I don't want to get used to it")
These reasons are perfectly acceptable reasons for not liking the new HUD, but unfortunately it's something we need to get past in order to get to the core usability issues. If you can clearly articulate what you don't like, then it's feedback we can use.
To be specific to your concerns, what makes the HUD "more difficult to read and play for me"? When you drill down and answers those questions, it's feedback we can use, process, and weigh against other people's feedback.
An example of SPECIFIC feedback might be:
"As a person who loves to play mid lane, the concentration of UI elements in the bottom right makes me feel more vulnerable to jungle ganks on that side." or something like that. This feedback is self contained and does not rely on comparing it to the old HUD. It's feedback we can use against other contradictory feedback (such as "My bot lane partner and I love that the top HUD leaves plenty of space to watch for jungle activity!")