GNAR! a plat 1 opinion article.
Hey guys just want to share my thoughts on the most adorable creature to ever grace the league of legends, even more adorable than Santa Nashor.
Gnar strengths and weaknesses
Gnar is really squishy, his base stats are terrible, his range is also terrible, it does allow you to last hit somewhat safely but you should probably not try to auto attack most champions you will lane against.
To make up for this you can play him safely in lane by last hitting and hassing with his q while last hitting under turret until you are either going to transform or until you have some items and you are level 11-13 where he starts to become a threat.
The main issue with Gnar is that when he is small he is really easy to kill, really easy to gank, really easy to trade against and very easy to all in. If you itemize for damage you will just die in both forms, if you itemize tank you still die in mini gnar form but you are actually pretty strong in mega form.
The problem is that his mega form is SO telegraphed that he should almost never be able to use it effectively in a team fight scenario.
His strengths obviously are the ability to harass and farm with relatively safety in lane even if countered and he brings a lot of sustained CC to the team late game if the situation is right.
He doesn't build enough AD for his poke to be strong but 3-4 q's in a siege situation can help to add some extra damage and get people off of turrets. His Q does have good range and is pretty low risk if it misses.
My Opinion on Optimal playstyle
I think he should be built tanky with a single damage item, I prefer different ones for different reasons, all of them increase movespeed to cover the obnoxious weakness of mega gnars mobility.
BotRK is great for sustain in lane and chasing a single target.
Triforce is nice to do a lot of damage especially vs towers.
And Yomous is good to do a lot of damage in mini gnar form if your team has a lot of cc or if you can stunlock someone.
Why Gnar is terrible
Gnar is terrible because he has 0 pressure in most lanes until at least level 11 because he needs to max q for the cdr on it and so he has a harass tool but he doesnt do any damage outside of mega form unless his w is maxed.
Both his q and w in mega gnar form are laughably easy to dodge so as long as the opponent doesnt line themselves up for you to stun them against a wall you will almost never get a kill after 6 either. His teamfight is very strong in the jungle in mega gnar form but many places mid lane his ult is useless and many time in river he isn't that great either. His slows are good utility in team fights though so as long as you land some q's on people he isn't complete garbage. But it is very easy for enemies to disengage when your rage is full/near full and just wait out the gnar form, especially if they have poke on their team which is very meta.
The biggest problem is if I want a heavy CC tanky top lane there is no reason for me not to pick Malphite, Cho, Alistar, Maokai, or even Shen over Gnar. If I want a lane bully I would almost certainly be better off playing Ryze, Quinn, Kennen or Teemo top lane. I understand the argument that "hes both though" but the truth is he isn't. If you build damage to bully in lane he doesnt have a good team fight, if you build tanky, he doesnt bully in lane. And he's a very weak laner early regardless even if you were going to do a bullying type of build so he actually can't even do that role at all.
His max hp damage is magic which is reduced my mr, you are not going to itemize any pen so that 14% at level 9 is going to be reduced by about 40 mr at least assuming that you can get 3 hits on that champion without dying.
Gnar dominates Garen but he can and is beaten by most other meta top laners. Ryze, quinn, maokai, alistar, irelia, ... , any bruiser with a gap closer, anything with more range than his auto is going to beat him in lane / shove him to tower until he has levels and items.
In teamfights he does nothing for a non specific amount of time before transforming and then if the enemy team hasn't done significant damage before he transforms AND doesn't disengage before you transform AND is near a wall THEN you are rewarded by being very slightly better than other team fight tanks like Chogath or Malphite or Alistar but not as reliable.
If your team wins a teamfight and you are chasing his q travels slowly enough that any movespeed like Shyvannas W will let you outrun it, if they let you hit them and keep running in a straight line so you can catch it he can chase but its not like he is bulky, any champion with a ranged slow could do that which is basically like half of the champs in this game.
How to make Gnar worth it
His mega form either needs to be so powerful that when he is in his mega gnar form he can completely zone most top laners for the duration of the transformation or he needs to have a way to control his mega form better.
Ways to buff his mega form would just be to increase the reliability of his q and his w by making them cast faster and maybe make the form last longer, or possibly give his ult a shorter cd like 45 to 60s at all levels so he could use it everytime he is in mega since its the only way to reliably connect with the rest of your moves.
Another idea is to keep his ult cd kind of longish like 120 - 160s and allow him to be capable of using it even in small form to transform on demand with some CC. This is my favorite idea as it allows you to play around his mega form til 6 and allows him to use the mega form late game for teamfights. I think this would still be reasonable because his laning is so weak for so long.
As it stands now we will probably never see Gnar in competitive unless they make a change like this one.
Thanks for reading
<3s
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