Why is Aurelion Sol allowed to have such high of a winrate? Frustration from a Syndra player
BEFORE I BEGIN: I am merely trying to point out the flaws in Riot's logic when addressing Syndra by using Aurelion Sol as a counter point. This isn't me displaying my hatred towards Aurelion Sol, but more so that the treatment Syndra has received for a year/year and a half is quite frustrating. I actually don't mind playing against him, it's just that the Riot logic is what is messing with me when compared to a lot of other champions. For context, I play a lot of Syndra so that will be my comparison in this case.
- He has one of the highest win rates (54-55% across op.gg/champion.gg). Okay, but his play rate is low compared to other champions right? Not entirely true but it's still not very high: his playrate is 29/45 on op.gg and 22/39 on champion.gg, usually around 1.7-2.25%.
- Syndra has one of the lowest win rates (46.6-47.5% across op.gg/champion.gg). Her play rate is extremely low, even lower than Aurelion Sol, 30/45 on op.gg and 24/39 on champion.gg, usually around 1.5-2.05%.
- Aurelion Sol has one of the steepest learning curves in the game, meaning bad players should be weighing him down (even if the bad/inexperienced players are relatively a small number) OR this means that Syndra shouldn't have as low of a win rate because it's just mains playing her, as the low win rate suggests. Given the steep learning curve (which was released by Riot when Meddler showed the learning curve graphs), it seems that the best Aurelion Sol players are able to carry super hard because they have mastered a difficult champion.
So that leaves me with two questions: 1. Why is Aurelion Sol allowed to have such high of a win rate when he is one of the hardest champions to learn? 2. Why is it justifiable to leave champions like Syndra with a win rate nearly 8% worse in the current state without some major adjustments (like reverting some previous nerfs)?
And this is just one example. The treatment for a TON of champions is inexcusable. I am not saying to constantly balance every champ every patch, but when you leave a champion with a low win rate and low play rate in the current state, and then buff champions who were already doing decently well (e.g. Lux), then that is quite appalling at the very least.