Changing assassins to hybrid scaling? Thoughts? Red comment?
Assassins generally are not very healthy. Some of it is in their kits, they inherently have a lot of "outplay" mechanics and mobility, but another part is how their damage scales. As seen during the old assassin meta, pretty much the assassin would snowball hard, and then be more or less unstoppable due to their burst and snowballing. Nowadays, assassins like Zed have become healthier, but perhaps changing how they scale with items can help promote healthier scaling on assassins as well as potentially giving them access to a set of "assassin-only" tools.
Currently, assassins are generally mainly one type of scaling. I feel this contributes to their snowball potential, and snowball cycle of snowball -> kill -> snowball harder. Assassins are mainly in this cycle because of how their roles is designed; they get in, kill, and get out. Giving them access to multiplicative scaling only exacerbates this problem. In the end, assassins became more or less melee carries at their peak. I feel this is due to multiplicative scaling options or sustain options (pretty much deathcap, bloodthirster, the likes)
Thus, lets switch them to hybrid scaling.
- There is space AP generally goes to mages, AD goes to adc, Tank itemization goes to tank. AP + tank go to AP buisers/tanks, AD + tank go to AD bruisers/tanks. AP + AD, or hybrid scaling generally does not go to anyone. Pretty much every so-called hybrid champion is essentially just one or the other, but using maybe one item of the other class.
- Hybrid scaling generally doesn't snowball as hard. This is meant to counteract the extra snowballing assassins innately get from their role.
- Hybrid scaling is easier to shut down when you are ahead. One problem with assassins, i feel, is that when they get ahead, they stay ahead easily, because they are meant to defeat the forces that would stop them (the champions). In the assassin meta, a snowballed assassin stayed ahead. Meanwhile, a snowballed mage may wreck havoc in teamfights, but could still be shut down by forces such as bruisers or assassins. The flip side doesn't happen often, as assassins that are fed have enough single target damage, and at times resets or aoe, to kill people who try to stop them.
- Hybrid Scaling is underutilized by many other champions You can create assassin-specific items. These can range from actives to slow or to give them more time, to passives to help them deal with the heat of the peelers.
- Hybrid Scaling lowers tower-killing ability I feel one of the issues with assassins is that some of them have very strong tower-pushing, on top of their assassinating capabilities. Tower calculation is based off which is higher - your AD or 0.4 AP. This lets assassins not be overwhelming as a champion-killing class. This is a clear weakness that is implemented through such a change.
- Hybrid Scaling champions have the largest pool of useable items I feel one thing assassins would really appreciate is the ability to customize. Hybrid scaling, if well designed, would open up the entire pool of items for them, not just 1 side. It means we can see combinations such as Botrk with Zhonyas. The large set gives assassins versatility, but not the ability to do everything, as, if properly designed, are unable to utilize one side completely.
There are some cons to consider, however.
- Higher entry level Having that much versatility is hard to use. Assassins become less newbie-friendly due to needing a better understanding of the game to fully utilize.
- Harder time in lane Without the imminent threat of powerful snowball, assassins' laning abilities may take a hit. While this may be remedied depending on how items are made, it may also be exacerbated by such a change.
- Not a full fix Akali will still have troubles with her stealth, 3 dashes, and snowball effect. Fizz will still have his trollpole on low cooldown. Ect... Assassins still need a look on some of their kits to increase counterplay, if riot really wants a healthy, counterplayable assassin.
Regardless, i think it helps towards the healthy niche riot wants assassins to be in. Not only that, i'd envision perhaps maybe 6 items would be enough hybrid items to cement the change in, and more could be added later. The next pre-season is coming up, and that is a good time to implement these changes.
So please, tell me what you think, and keep it constructive, I know this can be a sensitive issue for some people.