Possible changes to Zeke's Harbinger
I guess most of us know about
, right? It's used about as much as Galio.
I think it's main problem is that it lacks really defined stats (kind of like pre-rework
), and its active is extremely tempermental, since it works like this (from my experience):
Charges accumulate rather slowly. If your adc walks too far away from you, the charges poof really fast, and all at once. If you manage to get 100 charges, they also poof, unless you or your adc whack someone in about a second. If you manage to whack someone, you get a few seconds of demigod mode, where you and your adc get crit chance and bonus ap. Then it starts over.
This is what I suggest to fix it, and maybe make it slightly more common than galio:
100 stacks is good, since crit chance and ap is slightly op. However, the all at once poof is bad. Maybe make the stacks destack one at a time when your adc walks too far away.
When you have 100 stacks, Zeke's becomes an active item, like
or
. When you use it, the stacks start over.
Also, about the crit chance/ap - 50%/20% seems rather op, for an an active item. I suggest a rod of ages type of approach, where it starts 10% crit, 50 flat ap (to avoid veigars with 4 billion ap), that increases to 80% crit, 200 flat ap, or something similar
Since this is an item that would be bought for its active only, I suggest keeping the stats like they are, to avoid the midlaners buying this thing.
What do you think?