Why Games Are Massively Uneven

Yääto·7/18/2019, 10:14:29 AM·1 votes·912 views

You know... I've started taking a look at why games are so incredibly uneven skill wise. You ever go into a match and say, "bot lanes feeds so damn much. If they could only play safe I could just carry the game" and then start playing adc so you don't feed your bot lane? Only to have your jungler play like crap, to switch over to playing jungle? Only to have your top laner play like crap, so switch to playing top? You guys seeing the trend here?

People invest so much time into one role and when they start tilting try to play roles they have no business playing. Of course, knowing how to play all roles to a certain extent is a plus, but actively trying to fill a role you have less experience on lowers ranked quality. This is one of many reasons. Another huge reason, that pisses me off to no end, is when people play champs that they have zero to little experience on. "Oh, my champs is so weak and useless. I'll just play a FOTM champ that I've never played or put time in before". Nothing bugs me more than having that Riven or Yasuo with only 10 games played thinking their champ is so 'herder' braindead that they don't realize the amount of time and practice needed to show actual positive results for playing the champ.

So you want better ranked quality games? You have to start with you. Switching between 2 roles you really excel at is not bad (I go top when I'm tilted off my rockers in jungle and I go jungle when I'm tilted off my rockers top. Both my top and jungle are equal skill wise so my team isn't at a disadvantage if I do better. But with how important jungle is, I stay there cause I can carry way harder than top). So you have those options. Here's some quick thoughts on the matter:

Are you switching your primary role into a role you're not confident in, but you feel like you'll perform better than your last teammate?

You're tilted, take a break.

Playing a champ that you only had a couple of games on and know you can't perform up to par consistently?

You're tilted, take a break.

Finished a game and still mad at your last batch of cruddy teammates?

You're tilted, take a break.

3 Comments

Zero Shingetsu7/18/2019, 10:22:12 AM1 votes

My theory: They overtuned the game for fast-paced highlight reel LCS games. Think about it. What makes Youtube videos? What gets people fired up to watch the pro games? The big nukefest teamfights. It's the fact that the tension is high until someone dives hard or someone makes a mistake and then just like that, the game changes. So they tuned the entire game to force that to happen, basically.

The problem is, LCS is garbage and the vast majority of players couldn't care less about it. We just want to have fun playing a damn video game. Nevermind the fact that we lack the skill to capitalize on that structure.

It's like this. Let's say we're all racing together. Let's say it's go karts. Pro F1 drivers could have an afternoon of fun racing go karts, as could anyone else. It's great for everyone involved. People would probably even pay to see F1 drivers race go karts, just for the heck of it. Now let's imagine they take out the go karts and give everyone F1 cars with a top speed of around 300 MPH.

Pro races? Sure, they're gonna look great. But if go kart racers try to drive F1 cars, chances are it's gonna lead to a ton of crashes, running off the track, etc. It then comes down to luck with one guy staying on the track and winning by +2 minutes, while everyone else is less lucky and flails around the track like drunks. This is the kind of environment League has now become. It's a crapshoot who steamrolls, but in about 95 out of 100 games, someone is definitely going to steamroll.

Darkdemon6537/18/2019, 10:43:00 AM1 votes

My theory is it has to do with how much this game snowballs. It's very easy for one mistake to lead to the lane being completely lost through CS, kills, or both. And by mistake, I don't mean going super aggressive with no ward or any potential backup. I mean failing to dodge a skillshot or taking an extra attack or two due to minion block. Once a mistake happens and someone gets a lead, an equal mistake happening to the other person does not equalize things (and let me point out now that it probably usually shouldn't); it takes either multiple mistakes or a much larger mistake to equalize things. On top of that, once someone gets a lead, it becomes more difficult for that person to make a mistake. If two people facing each other are of equal skill and person A makes only one small mistake, it's unlikely that person B is going to make multiple mistakes or a really big one. But it is likely that person B will be able to capitalize on the mistake and dominate person A.