Yasuo isn't OP - Heres why

Intrinsically·11/14/2015, 12:47:44 AM·3 votes·1,037 views
LightNoch - North America - Summoners - League of Legends

Okay, I consider myself a Yasuo main (Around 800 games played) and I would like to give my piece on why yasuo does not feel AS OP as everyone here on the boards seem to think. Yasuo was already reaching 100% crit with triforce, ie and shiv before, the issue now seems to be that he is reaching it a lot earlier. All this does is shift his power spike. He now spikes hard as soon as he completes shiv and ie (harder then before) but declines faster after those two items due to the reduced AD on most of his crucial items. Late game, when he is supposed to be a hyper carry (and have a bunch of lifesteal anyways) warlords is rendered null on him and he is WEAKER late game, which makes me feel like he isn't all that stronger, just transitioning to a early - mid game champion.

Please do not downvote without reason or flame me, if you disagree, please logically explain it to me and we can have a civilized debate :D

8 Comments

Shadow Gilgamesh11/14/2015, 1:43:41 AM3 votes

You don't think that reaching 100% crit with just shiv and cloak is bonkers?

Yeah he was reaching it before, but at two and a half (I think?) items he probably had to build his boots and perform outside of laning phase to get his "hypercarry" state, now he gets it at like 10 minutes or less and his opponent has to deal with a 100% crit resourceless monster with strong sustain from the mastery on top of his flow shield and windwall damage mitigation till laning ends.

I don't think he falls off hard enough to justify that much power, he still has strength that stays top tier even in lategame scenarios. Windwall is still really good, he still ignores almost half of bonus armor on anyone he hits with his ult, his ult still has a super low CD and works with any displacement, etc.

Beyond that I'm not sure that conceptually a "early game hyper carry" could be balanced at all, rationale for why a hyper carry's level of strength is balanced is that they have to perform well while being intentionally weaker during the early phases, having that strength early with no rough period is super likely to just mean the hyper carry is just ALWAYS far enough ahead that it's not that perceivable that it starts to fall off, and they would be beating people who by all means are ahead of them simply because they got frontloaded to a ridiculous degree, which is how Yasuo is right now.

FrogBeatsWorld11/14/2015, 1:32:56 AM1 votes

I do agree that he's not overpowered, and he will still be countered by the champions he was weak against before. However, I disagree when you say that he now falls off late game because (at least in the way I am building) I still do a TON of damage late game.

Richard Gere11/14/2015, 1:43:44 AM1 votes

I personally feel that Yasuo is on the OP side on the scale of P. Before and after the changes this preseason. All stats aside i think his kit is just too much to handle. Insane mobility, insane damage, shield that basically acts like a banshees veil, wind wall that can block a game-changing attack like veig ult, jinx ult, ez ult. An ult that makes you untargetable that can work on the entire enemy team. Very low cooldowns and no resource bar. ALL THIS ASIDE. he has lackluster sustain and a few champs that hard counter him like Akali.

Stars Shaper11/14/2015, 3:55:47 PM1 votes

Here is something that I didn't get quite right. The heal from the Warlord mastery and life steal don't they both apply? Or does one overwrite the other?