Instead of "nerfing" Sona... maybe.....

only zhule·1/31/2020, 9:20:12 PM·5 votes·3,362 views

Let's make suggestions for other things Riot could do to "fix" the problem with Sona. The simpler the better, a full rework sounds nice but that's not going to be something they can dream up and roll out in-between 2 patches.

  1. "nerf" support items, so that they are even worse in solo lane. Simple stuff like the passive turning off if you don't have an ally within X range (make it like 1000-1500). This allows bottom lane supports to keep the passive, while stopping other lanes from using it (unless a team mate camps the lane for a good 5+ mins... but that's a different bag of worms)

  2. "Nerf" support items so that they ALWAYS give massively reduced gold on minion kills. Again this barely hurts bottom lane supports, resulting in maybe 100-300 gold loss over the course of the entire lane phase. But it cripples the other lanes ability to double dip.

Top/Mid Sona having to stay in lane for an additional 3-5 mins is huge. A roam at 6-7 minutes, is WAY stronger then a roam at 10+ minutes. Also more time in lane, means more time for enemies to punish Sona for her high mana costs, low burst, and generally bad early game numbers.

Would love to hear other suggestions for ways to fix the "issue" that is Top/Mid Roaming Sona.

6 Comments

Jeanne fan club1/31/2020, 10:15:23 PM3 votes

Now that I have played a bit more sona I think they were doing the right thing with the E nerf, she is effectively a counter to hook/bind champions right now. You pop ur e as soon as you start jukeing and its a 100% dodge of any skillshot in the game. I run barrier when I play her support and build tank 3rd item and ur pretty much how Lucio was in overwatch, super easy to execute and extremely effective at not dying. Idk about lane sona I never see that but being able to dodge all skillshots is probably contributing to that.

Pika3101/31/2020, 9:53:25 PM1 votes

This is a multi-step suggestions, so bear with me:

  1. Start by removing the passive from her R button. This passive has been the leading cause to the majority of Sona's balance & gameplay issues since it was conceptualized. She's not allowed to have relevant bases, relevant mana equity or relevant pre-6 CC, all because this R-passive exists. DELETE IT.
  2. Next, synchronize the CD of her base abilities to 7 or 8 seconds. All of them. This has the direct benefit of also fixing the existing problem with Power Chord. With identical CDs, she is able to select the correct Power Chord, instead of spamming Staccato 90% of the time. This returns a portion of skill expression that was lost in 4.13.
  3. Finally, buff the bases on her stats & spells. Without power being intentionally trapped behind her R-passive, she's finally able to have usable numbers.

Mind you, Sona's problems stem a lot deeper, but this is at least a band-aid on her shattered spine.

Tobykachu2/1/2020, 12:26:26 AM1 votes

Remove her scaling component. She has no agency in lane and the landscape of the game currently requires supports to be proactive early game. Her late game is simply too powerful if she's able to get there, which is why for a while she dominated the 'adc' role and had a dedicated support ensuring she gets there.