Amount of points rewarded in a ranked game with unequal teams.

TubbyMcChubby··3 votes·778 views

Hello, my name is TubbyMcChubby. To start off, this is not me ventilating after a ranked game, but simply me expressing my ideas on how unfair (but fix-able) things are currently in ranked solo-queue.

   So, we all know how frustrating it is to play in a 4v5 situation, and knowing the the odds of winning are very low. This goes both ways, as we also all know how bad you feel for the enemy team when it's a 5v4. The truth of it is, everyone has had a disconnection problem during their time playing League of Legends, and in a solo-queue ranked games, people take it a little more seriously either because they'le lose point, or a promotion. And so, because you have a very small chance or winning, the points (or LP) you lose in a ranked 4v5 game should decrease, and the points the enemy team receives should also decrease, because it's practically a game that's already been won. Now, if you should win, which has happened to me before, then points should not be affected. This would prevent people from disconnecting so that their friends in duo-queue could reach the amount of points needed for a promotion, and this would prevent people from the opponent team to quit in the last five minutes, making your team lose points which you deserved.

   Points should not only be based on one factor (that is, whether the game is a 4v5/5v4 or not), but the number of people disconnected on both teams, and the amount of time each player(s) has been disconnected for. Now, what if you're the one who disconnects? Then you receive the usual amount of points lost, not the amount that your team members lost.Points should also not be lost if one player from each team disconnects at the same time, but lost if they were disconnected for a time difference of 10 minutes (random example).

  That's all I really have to say, and I don't expect this to be implemented in League, but I thought I might share a couple of thoughts that's been on my mind lately. (Also because I've had to deal with a couple of these situations myself). Thanks for taking the time to read this, and I would appreciate any feedback, either good or bad. Thanks!

5 Comments

ZeeDrakon1 votes

this has been suggested many times, and the reason it doesnt work are still the same:

if someone disconnects, thers a over 50% chance that you wouldve lost the game regardless (in a 5v5), so in over 50% your GIFTED the lp you'd lose less and the enemy team is STOLEN the lp it gains less for NO reason.

also, since your winning more games due to afks than you lose, it would only make climbing in low elo harder

TubbyMcChubby1 votes

The problem with your first argument is that it's impossible to know at the beginning of the game whether you lost or won. That means that 50% of the time you're losing more than you should have originally. And, to be fair, how many times have you lost early but came back late? With the very large possibilities that can occur in every single game, this method isn't perfect, but it's safe. You shouldn't see it as a loss when you lose a little less LP in a 4v5, because you could have just lost the game if it WAS a 5v5.

Another thing to point out is, the LP won and lost doesn't balance out in the end. If you are unlucky and get stuck in 4v5 scenario's more often than the average person, then this would help. And if you ARE lucky, and get in scenario's where the enemy team has afk's, then you should, in return, not gain as much LP.

diamondlight1 votes

It generally depends on who disconnects whether a 4 v 5 is successful. It's their place in the team comp. If they happen to be the designated tank and jungler with smite... well now you have no smite and no tank. That's pretty rough if the other team is running 2 tanks and they can smite steal everything you manage to try.

On the other hand, if you lose a support and your jungler is mobile and can help the adc and still farm jungle, is a bit tanky, etc.... well, that's different, you still have smite, and you still have an ability to adapt.

TubbyMcChubby1 votes

Without a support, you lose peel for you carries, allowing them to die much quicker. This means that in 3 seconds, your damage carries die. You also lose engage and disengage, which you need so very much when the enemy with 5 players is chasing 4 players down. In league, every single player has a vital role in winning the game. Supports, Junglers, Carries, and Fighters all matter equally.

The Ellimiist1 votes

Id care more about the background mmr, decreasing/increasing the lp gain does nothing in the long run.

More from Gameplay

More by TubbyMcChubby