Skystrike Percent Cap
has a fairly nice ultimate. Gives bonus AS while as Valor and has an execute for a finisher. Except, Skystrike doesn't seem to have a cap. It's just-
The damage is increased by 1% for every 1% of the target's missing health. If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.
Why the 1% for 1%? Why not have it like
where it caps off at missing 75% or more?
's where it goes "175 / 350 / 525 (+ 28.57 / 33.33 / 40% of target's missing health)"
: MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD) (+ 25 / 30 / 35% of enemies' missing health) or MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD) (+ 25 / 30 / 35% of enemies' missing health)
Even
in a way has this with the ring of teeth forming around a champion when a target will die to Feast
's has a shuriken float over the target's head when Deathmark will pop the target and is removed when they heal above the damage or completely gone when used by
or 
I'm just suggesting maybe Skystrike gets a signal of sorts when enemies are ready to be shot with arrows or a hard cap in placed to give an idea of when to detonate it. I think this would be a great QoL change for Quinn players instead of guessing by the health bars when the best chance to descend is.
What do you guys think?