Everyone is tired about this one mechanic in league.
Towers. Towers are so weak.
Damage has sky-rocketed. Not just slightly increased
Lets take a look, and you can honestly look at any champs damage. I googled a random patch. 5.8. Jinx R. "25/35/45 (+0.1 bonus attack damage)"
Jinx R now "25 / 35 / 45 (+ 15% bonus AD) (+ 25 / 30 / 35% of target's missing health)"
I mean. Oh my god. the difference in damage here can be up to thousands.
This is it across the board.
Tower damage? I can't honestly find anything about tower damage being changed, buffed whatsoever. They give more gold and have some armor, and anyone here can tell you, is still like cutting through cheese. Level 18 champions 2 shotting towers Tanks taking 15-20 shots before resetting.
Meanwhile we have 50 different dashing/teleporting champs that can manipulate tower aggro and how slow it shoots at you.
another 30 champions that can auto you under tower and be outside of turret range.

Should I get started on Aram towers? You buffed the champs that can be played in Aram, however the towers are still weak old season 7 towers.
We didn't need stronger early lanes to get 500 extra gold off of early tower pushing, we needed a tower system that would punish overly extended and aggressive champs without having to beg for a poorly coordinated jungler or mid laner to roam. They might come through 4% of the time.
But this game is all about those explosive highlights now.
Riot, you've honestly failed the veteran casual players on league.