Riot, please consider removing electrocute from the game
Here's a quote from the recent Dev Corner post by RiotScruffy > We’re looking for the best ways to make some small improvements in an upcoming patch and do a comprehensive pass this preseason without overly stifling the action or opportunity for kills. > * Specifically we agree there’s too much burst coming from systemic sources and many of these effects can stack. It’s not uncommon to see Scorch, Electrocute, Duskblade, and Stormrazor used together in a way that breaks our historical rules for how much reliable burst we allow without giving opponents much chance to respond.
I want to address the bolded part specifically. I feel like Riot should consider outright removing Electrocute from the game. The reason for this is simple, it completely stifles out the action.
- Why do I think this? : It's simple. The damage is far too reliable, no matter how hard you nerf its effect that statement will be true.
- Why is that a problem? : With electrocute there is only two viable ways to counter getting hit by that kind reliable damage in lane.
- Sacrifice an ally to the enemy's electrocute proc so that it's on cooldown when you want to fight.
- Completely avoid your lane opponent
That is what electrocute has reduced this game too. Completely avoid your opponent, or get chunked by electrocute is the most viable strategy now. Systemically this causes a ton of problems in a game where Riot strives to increase interactivity between opponents.
- Why would I fight somebody and get chunked down right now if I'm not way ahead of them? The answer is simple: You wouldn't. If you were a high level player, you would try using superior vision control (duskblade, also too reliable) so that you can sneak up on an opponent and blow them up before they can react.
- Why would I go out into an unwarded territory if I risk running into somebody with electrocute? Again, the answer is simple: You wouldn't. You wouldn't risk giving an unnecessary kill, and all the advantage that comes with it, to an enemy
League right now is all about who throws the first punch. That first punch thrown is basically the entire deciding factor in a fight: you get duskblade/stormrazor first and you will get electrocute off first. Skill expression, true skill expression, has been annihilated from the game right now. While I feel like Riot's heart is mostly in the right place, I don't feel like I really have seen any of that until just now when all the most powerful runes are finally getting addressed on PBE.
I really think Riot should consider making some of the heavier changes very soon. I don't have access to the player metrics they do to really see what's happening to League's player growth or decline so I can't definitively say that the state of the game is causing Riot to lose players; but I have my friend's list of people who have slowly trickled off until they never came back. I have my own experience where after most games I play I just get frustrated and wonder why I even put time into this game anymore.
I want to love this game, I really do, but I just have reached my breaking point where I regret ever picking it up in the first place.
Casual idort#21456 who does not remember the other 5 seasons where it didn't exist and doesn't understand that its removal means Riot would obviously compensate its primary users with number adjustments.