New Player Impressions: League is a Deeply Flawed Game
Okay, so a while back I got into LoL with my tabletop RPG group becasue they always seemed to be playing it when I hopped into our Teamspeak. They have all been playing for years and have hundreds of games each under their belts, and I had decently experienced guidance when i took my first steps. I was not big on MOBAs but at first it seemed fairly accessible with having a huge roster of champions with only four abilities and two summoner spells to worry about learning. But the more games I played, the more I saw how broken it was. There are a number of things that are just terrible game design and are needlessly frustrating to deal with.
1. Snowballing This is by far the _worst _ mechanical bungle the game has and the primary source of every player's frustration. Once the enemy team gets ahead in levels and gold, the odds are that they will only continue to get ahead and the chances that your team can come back from it drops exponentially with each passing minute, becasue at a certain threshold of gold and XP, killing your enemy before they kill you is nigh impossible even when you outnumber them and certainly not in a full teamfight becasue some characters can just delete players without them being able to react. So your options are to continue fighting, dying and further feeding them, or hide under your towers never engaging and letting them get free minion farm. Either way they continue to get ahead. The outcome of the game is basically decided when one team gets so far ahead, and it's only a matter of how long you want to drag that particular game out before your inevitable defeat. I'm not saying comebacks can't happen, but in the dozens of games I've played even with experienced players on my team it has not happened once.
This mechanic basically invalidates a player's skill. Doesn't matter if you can pull your team together and coordinate, doesn't matter how good you are at skillshots, doesn't matter if you know what items to build for a situation, doesn't matter if you know all your enemies' ability sets, all of that gets beaten out by raw numerical advantage and it is _infuriating _ to experience.
2. The Player's Vision The user interface for the player's vision of the field needlessly limited. Players can only see so much of the field at a time, and often fights between players span so much space that it's impossible to see what the hell is going on just beyond the limits of your screen. I cannot play with the camera unlocked, as moving the mouse to the edge of the screen trying to pan where I want to see requires too much micromanagement and is incredibly unintuitive and clunky. I play with the camera locked on me and half of the game I am fighting someone I can only see as an icon on the map and is _just _ beyond my actual vision. Being able to zoom out much farther would be a great quality of life improvement for people who don't want to use that archaic system.
3. Overpowered Champions Simply put, there are too many of them, and the games become centralized on them when they get picked becasue even with 10 possible champions banned in a game of Draft pick, there are still more broken champs to pick from. And many champs are just objectively superior to others and it's basically a game of rock - paper - assassin. I prefer to play midlane mages myself, and more often than not I'm up against an assassin character that can deal all of my health in damage in the span of a few seconds, which starts the aforementioned snowball rolling and I'm faced with the choice of hide under my tower and give him free farm (which doesn't work many times becasue he can still tower dive and kill me anyway because his TTK is hilariously low), die repeatedly trying to farm and keep up with him, or beg my jungler to take his attention off of other lanes and gank my lane every time he shows up.
4. Tilting All of these problems culminate into a game that feels like it's practically designed to make you angry, and all of the fun you could be having is sucked into a black hole. The nature of the game is pure frustration as being on the losing side feels like hitting your head against a brick wall expecting it to come crashing down any time now. And it being so team based inevitably devolved your team into blaming eachother for letting their lane snowball. I've counted many times where I've seen players in chat say "report (player), they're feeding", even though the feeding is not intentional and the players are just having rough game.
And before people make the arguments that will inevitably crop up, let me address them.
"This isn't a problem in (Ladder Ranking)." High-level ranked players are in the top percentile of League players and are a minority of the playerbase. Their experience is not representative of masses people who play unranked at all.
"(Thing) is just part of League, get used to it." This is the one I've gotten from my veteran friends whenever I brought those points up to them. But I say that games can change, games can be rebalanced and reworked for the better. I suspect that the larger fanbase of this game very much dislikes meaningful change because they are too used to the way things are. Maybe I'm wrong about my own circle of players representing the majority, but I don't think I am.
"You're just bad at the game, git gud." Yes, I am not as experienced as others, but it does not make me "bad". I've played a lot of games spanning a lot of genres, and I can tell bad game design from good. Just becasue others can play around bad mechanics doesn't mean those mechanics aren't still bad.
Anyway, that's my impressions from a few dozen games of League of Legends. Take it as you will, but it's merely my opinion as a new player.