Possible tuning adjustments to Jinxs rockets...
Seeing as Jinxs rockets are a highly debated pain point among players i was thinking of a few possible tuning adjustments that could be made to tune down the oppressiveness slightly #early# and #late# game.
#Option 1# Tune down her attack speed when she switches to fishbones. This could be a % of her total attack speed. (base+additions from items)
This could decrease the opressiveness in teamfights if she cant spam them so quickly making switching between rockets and minigun a more meaningful choice on the fly.
#Option 2# Tune down the amount of damage her rocket crits do since they have the chance of effecting up to 5 targets at once.
Say you crit 5 enemy players with a rocket right now. Jinx has the infinity edge. That crit will do 200% (or is it 250%? Going off the top of my head sorry) damage to all 5 targets (before armor calculations)
So we could make it so the rockets do less crit damage spread throughout the targets on a sliding scale.
So say in the case with the IE she does 250% damage to one target, 225% to 2, 200% to 3. Etc etc you get the point.
#Option 3# Straight up nerf the range of the rockets down to the same as the minigun. Now before you start raging hear me out.
Currently her switching to rocket mode is all rewards and no risk. She gets increased range and aoe splash damage with no drawbacks.
If we reduce the range of her rockets then using them will be equally as risky as the minigun giving the enemy more chances to grab her if she steps foot the wrong way.
#Option 4# Just increase the mana cost of each rocket. Whether it be a % of her total mana or just higher numbers it means she has to be more selective with how she uses them.
##These are not the only options available. I am sure there are many more im not thinking of. Please feel free to criticize my ideas or post more of your own! Thanks!