Were the Anivia nerfs too much?

LeviathanElite·12/10/2015, 2:12:02 PM·2 votes·888 views

I haven't played since the patch, but I've been hearing from some plat/diamond friends who play anivia that the nerf was too much. Apparently, unless you are extremely close to them the E will not hit for double damage anymore, and if they flash, the E loses its double damage since the R only has 1 second chill debuff.

Any thoughts?

20 Comments

Kitten of Evil12/10/2015, 2:50:33 PM3 votes

With the relatively slow travel time of E, I think it was a pretty big nerf. Anyone with a dash or blink will no longer have to worry about Anivia's combo. Even when it was 2 seconds, there were instances when a Lee Sin or Vi could dash far enough away to not get E-crit. Now, you can practically walk backwards and avoid the E-crit.

Changeling12/10/2015, 3:40:49 PM2 votes

No, not at all.

The Nerf has not affected Anivia at all, its just the inexperienced whiners who say the buff is a big deal.

Death by Glamour12/10/2015, 2:20:21 PM1 votes

R q e

xBushx12/10/2015, 2:45:23 PM1 votes

You can still E>R combo...

The whole point is it makes her skill ceiling higher.

Only people that were properly hitting E first while close enough and then proccing R when E was about to hit...therefore the change was much needed it more so requires hitting your Q for those Anivia FOTM's

Darkwind12/10/2015, 3:15:13 PM1 votes

I wouldn't say too much, I'd say the wrong thing. The R tether range is painful for waveclearing under pressure, but I can see why they would want that. While I don't love it, I can't really complain about it too much.

But chill duration... I'm really not a fan of that change due to the slow projectile speed of the E. In teamfights, in situations where you're juggling your E cooldown with Q and R, and so forth, it's a really big hit to your options in terms of how you can combo because the E double damage will simply not be as reliable unless you do a standard E>R (or QE) combo.

Honestly, the way Anivia is right now with thunderlord's and flat magic pen available, it's stupidly easy to 100-0 the enemy ADC in mid game. Like, E>R Ignite easy. THAT, to me, is the problem. Won't happen nearly as much against mid plat+ ADCs, because their positioning is good enough to make that much harder to do, but in lower elos a good Anivia for the elo makes ADCs basically non-existent until late game. Even then they can Q+E to kill, but that's always been true and really isn't unreasonable for her (imo).

What I'd do would be something like this:

  • Revert Chill duration nerf
  • Decrease E base damage increase by 5.

Sounds like nothing, but it's not. Comes out to 55/80/105/130/155 + .5AP unchilled or 110/160/210/260/310 + 1.0 AP Chilled. That's 40 less damage, chilled, at rank 5, which is noticeable. And we're keeping the R tether range nerf.

-Anivia main since beginning of season 3.

Nekusen12/10/2015, 6:19:50 PM1 votes

those were gimmick nerfs, they didn't touch her insane damage.