I'm a little confused why Amumu is receiving a buff considering he has had a >50% win rate for years
I'm a little confused why Amumu is receiving a buff considering he has had a >50% win rate for years?
I'm a little confused why Amumu is receiving a buff considering he has had a >50% win rate for years?
The goal is to give him a niche of his own, not so much just to buff him. He is kind of the most Vanilla Engage Tank, being essentially the blueprint for all of them.
Riot wants there to be a reason to chose him outside of him just being in meta and outclassing everyone else that patch.
Because
double
fucking
standards 
Play rate was the primary reason. IMO a rework to make him look less of a bobble head with pizza feet and maybe a more interactive kit while keeping his style in place(Two spells that just do small aoe and one big aoe? Kinda dull) is all he needs, like WW, a reboot would do him good.
His win rate this season pretty shot down with how unfavorable the jungle and jungle items are against AP oriented champions. This is just a love tap to get him back to the right direction. It might be too strong but it is the right mindset in that Amumu is about giving his team opportunities to kill and not instead using his ultimate to just last hit someone.
Where do you see this? From where I normally see, Amumu has had a sub 50% win rate for all of season 7.
The true damage buff was to give him some utility outside of his ult for team fights.
Also, despite his win rate, he's really not played often at high elo because his kit is overall lacking.
Problem with Amumu is that his entire kit revolves around sustained damage as a melee champion who can be kited fairly easily.
According to champion.gg he's actually below 50% for the first time in a while now (and remember RIot balances for Platinum, AKA where champion.gg gets their data). Amumu is also in the bottom 50% for junglers in overall performance. He did spend multiple seasons being in the top 3 for win rate in the jungle, so he probably doesn't deserve and immediate buff after he's been dominant so long, but this is definitely the weakest Amumu has been in years (prior to the buff).
It was to give teams a reason to pick him. Kinda like the intent behind Garen's changes were to make him the go to for ad heavy teams.
The only buff is that his ult applies passive right?
The true damage post mitigation doesn't seem better/much better than 25 magic pen. right?
Maybe because his passive has never been of use until now?
All it did was effectively clarify the already existing function of his passive, which on average granted the exact same amount of total damage amplification (might be the exact same amount, didn't do the math to check yet).
The only new thing is that he can apply it with things other than his AAs now. It just makes it easier for someone to visually SEE that they are recieving extra damage because of amumu.
Basically, instead of saying "Wow, their mage is stupid fed wtf is this 800 damage ability???" you see "Wow, that amumu is putting in work, their mage's 700 damage ability did an extra 100 damage!" Same total damage, now you just see why you're taking so much.
http://www.leagueofgraphs.com/champions/stats/amumu/platinum
Because he's had a giant dropoff in winrate this year. Amumu needed a buff.
it's not that big of a buff, though still a buff
it's more of a change
he now has to auto attack or ult you to apply the passive
so its more conditional but stronger
I for one am happy with the buff, i play amumu religiously. I have almost 1.5m mastery on him and i see this as a swing in the correct direction; tad bit much though. people are misreading the passive though, it is not converting part of the dmg to true dmg... it is taking the incoming damage after mr and then adding 15% BONUS true magic damage. In other words if you were going to take 100 magic dmg from a tantrum after the reduction from resistance you would take 115 instead. Atleast thats how i am seeing it.
Dude is all by himself can't you give the guy a break once in awhile? The dude is lonely, let him have his fun!
I'm guessing they have 0 intention of needing the early game jungles so are looking at buffing the late game ones
His winrate all those seasons were mostly from below Gold where people don't know how to deal with him.
I even thought the new passive would convert 15% of the damage into true damage.
It actually takes the total damage and deals 15% of that as true damage: 1500 damage+150 true damage