A very detailed complaint about Aatrox
WARNING: Long Post
Aatrox is one of my favorite champions, but I feel like his design is very flawed and he is not very viable at the moment at all.
Firstly, he is very susceptible to CC. Most meta champions have some sort of CC that can interrupt Aatrox's only escape with ease, and render him useless. To name a few: Morgana, Blitzcrank, Malzahar, Thresh, Leona, Vayne. And you can argue that his passive can save him, but by the time he is revived, he either is surrounded by enemies so he dies, his escape is on cooldown, so he can't use it and even if he did use it it would still be rendered useless by CC, or his passive revived so little he can be killed before even using his escape. He is really only good in late game, and that is only if you have a good amount of kills, which is quite difficult
Secondly, his purpose is completely missed in his design. He is meant to be a damage/lifesteal tank, right? Well his lifesteal is utterly useless until you actually buy lifesteal and THEN a Spirit Visage, which already leaves little room for actual damage, let alone tankiness against AD champions. He falls off early game as a jungler and a laner because of his super low damage, and limited sustain until you actually buy items, and gets kited sooo easily. Then he falls of mid-game because his design and itemization only allows for him to be a lifesteal tank who does no damage due to his horrible scaling. Then he falls off again late game unless you have items, which you don't because you can't get kills. Aatrox's main damage item can either be a BotRK, a Hydra, or a Bloodthirster, and if you dont buy BotRK you need to waste another item slot on attack speed since Aatrox needs that for the lifesteal to actually be significant. But if you do buy BotRK, then you don't do damage since his damage scaling is utterly horrible and BotRK only gives about 1/4 of the AD given by the other items. And even if you're jungling and buy Devourer which increases attack speed, you need to spend your whole time farming the jungle for your damage to be significant unless you can get kills which you can't because of his weak early game. And you have very little sustain if you don't buy a spirit visage, and if you buy Devourer and the Visage, you do pretty much no damage or lifesteal, until you buy your next item, which you can't do if you're so behind.
Now time for math.
And I gotta bring up his scaling. Pretty much all lifesteal items have AD attached to them. And a core part of Aatrox is lifesteal. However, if you want to build lifesteal and a Visage to increase the lifesteal, the damage you get from your abilities is so low since both of his main damage abilities scale with only 60% of your AD. That means if you buy a Bloodthirster, the item tied with the highest AD in the game, by level 9, you get 162 AD. We'll even give them the benefit of the doubt and add runes, so let's say 172 AD (which you won't get since you need life steal and attack speed runes to even hope to survive in lane let alone the jungle). Your Q and E both get an extra AD of 103.2 AD. And since you need to max W first in order to live, your E probably has only 2 or 3 levels put into it, and your Q has one. That means your main engage (your only) engage does 173.2 AD, without even calculating the armor. If a champion has as little as 30 armor (this is by level 9) your engage has about 24% reduced damage, your only engage does about 133 AD, even with the highest damage item in the game. And keep in mind, this is against a champion that most likely has over 1000 health by now. And you can't even build BT in lane without falling horrible behind with no damage or tankiness, just a bunch of lifesteal with does pretty much nothing without either damage or tankiness. If your main item is BotRK, which it should be, you can get maybe 500 damage off against a 1000 health champion, by using your Q and your E, AND your ult, building an offensive item. And I know he's meant to be a tank, but by level 9 if you can get a Randuins/Visage, you don't have any lifesteal OR damage, making him just a random ball of health that has such an easily avoidable and easily cancelled knockup, and an insignificant slow.
Let's compare this to some other AD Tanks. Let's look at Jarvan IV, another fighter/tank (classified by the Wiki). Right off the bat, his passive makes him more of a damage dealer, regardless of his itemization, by making autoattacks do more damage. And Aatrox's damage buff on his W is so insignificant (see the next paragraph), that it doesn't even matter. But my real issue is when you compare both of their Qs. They are both engages/escapes, they both have a knockup, and they both scale off of AD. Right off the bat, Jarvan's AD scaling for his Q is 120%, which is DOUBLE Aatrox's. They also both have the same base damages (70/115/160/205/250), making Jarvan's Q already a ton better. Jarvan's Q also reduces the enemy's Armor, allowing Jarvan to deal a bunch of damage on the next autoattacks, something which Aatrox fails to do, even if his W is activated. And on Jarvan, this is the skill that you are maxing! So let's calculate. These are 2 similar skills. By level 9, Aatrox builds his BotRK and Jarvan should be building Black Cleaver, but let's just give Aatrox the benefit of the doubt and let's say Jarvan is building the BotRK as well. Aatrox has 82 base damage, and J4 has 79. With the BotRKs, Aatrox has 107 and J4 has 104. And since J4 is actually supposed to build AD runes, he already has a higher base AD than Aatrox. Then the scaling. By this time, Aatrox's Q only has 1 level into it, and it has 60% scaling. So he gets 64 extra damage on his Q, allowing him to do a measly 124 damage, excluding the enemies armor, which would allow him to do a maximum of around 110 damage. Even his E, his main source of damage besides his autoattacks, will do 145+64 damage, which is 190 damage including armor, at rank 3. Jarvan's Q, on the other hand, has 120% AD scaling. So with his BotRK and runes, his base damage can range from 105-145. We'll average it out to 125. So if he has 125 AD, he gets 150 extra AD on his Q, and even at level 1, he gets 70 damage. 70+150 is 220, so his damage including armor goes to about 205. AT RANK 1. If Aatrox's E at rank 3, his main damage dealer, does less damage than Jarvan's Q at rank one, then there's a problem. On top of that, Jarvan gets the extra attack speed from BotRK. Add that with the armor reduction from his Q, Jarvan gets more damage, and more lifesteal than Aatrox's (who is meant to have lifesteal and damage) ability which is 2 ranks higher than Jarvan's. But that is an unrealistic situation. Remember, Q is the skill that Jarvan MAXES. So he should have his Q at ranks 3-5 by level 9. So his Q, which we'll say is rank 4, does 310 damage, (285 with armor), while Aatrox's Q AND E together does 110+190, 300 damage.
That W tho... Aatrox's toggle can be switched between Blood Thirst and Blood Price. Blood Thirst makes it so that every third basic attack heals you for 20/25/30/35/40 + 25% of bonus AD. The heal is tripled when Aatrox is under half health. Blood Price makes it so that every third basic attack does damage (60/95/130/165/200 + 100% of AD) at the cost of health (15/23.75/32.5/41.25/50 + 25% of AD). If you're level 1, and building the Machete/Long Sword/Boots of Speed that you're supposed to build, you have 538 health. Why the healing/recoil on W is flat and not percentage health based really restrains Aatrox into building tanky so that his W gives at least a decent amount of sustain and his Blood Price doesn't murder you slowly. So if you build the recommended starter items, and start W, your heal gives 37 health per basic attack if you build a long sword. Without the long sword, which means you want either mobility or are jungling, every 3 attacks heals 35 health. That is 11 and 2/3 per auto attack, and that is if you follow through with all 3 attacks, allowing for very limited sustain. This is around a 2% heal per autoattack, which a single minion can deal to you in about 3 seconds. The blood price... oh god. At level 1, every 3rd autoattacks will do 120 damage (130 with longsword), and will cost 15 health + the 120/130 multiplied by 0.25, you deal 45 damage to yourself, without the longsword.
Can I bring up something that doesn't make sense? Why Aatrox's ult scales off of AP. He does get 100% AP scaling on his ult, but if you want to build AP, the scaling on your E is exactly the same for both AP & AD (60%), so you get the same measly damage on the E If you want to even come close to buying any tankiness. Add that to the reduced sustain and the reduced damage on your Q and your autoattacks, you become pretty much useless except for your ult which can do pretty good damage, which still doesn't make up for that fact. Even at level 11, with a standard build, your ult at rank 2, can do 300 damage which is almost overshadowed by your normal abilities. Include the fact that most champion ults that do damage, even ults like Volibear's without building AP, do more damage than that. The attack range is not very significant on Aatrox's ult, since he is already close to the enemy in order to use his ult, and the Blood Well doesn't heal for very much unless you have an insane amount of health (late game only), and in that case you don't do damage and only do a moderate amount of life steal unless you have penetration, which completely goes against Aatrox's core itemization.
Basically, Aatrox's scaling is pretty bad, his itemization, kit, and scaling don't allow him to fulfill his purpose of being a lifesteal/damage/tank, and he can only do well if you have a lot of items, which is late game. So you can only hope of doing well if you have a 4/0 KDA (in which fighting a 1/3 Riven is still a challenge), and if you can keep the game going past 30 minutes.