Why Magic resist is so flawed?

TyroneWatermelon·5/6/2018, 8:22:38 PM·1 votes·975 views

Mages deal a lot of damage --> Players buy 1 mr item, Mages suddenly deal almost no damage --> Mages get void staff as a second item, and no matter the MR, they still deal a lot of damage

5 Comments

Nut on my Butt5/6/2018, 8:32:28 PM2 votes

Because abilities generally have cooldowns and costs. Most AP champions deal front loaded burst because of this, so it's actually much easier for tanks to deal with their damage by combining MR and large HP pools, rather than the constant high damage provided by crit dps.

Nullstar5/6/2018, 8:29:29 PM1 votes

Because most mages can't deal with tanky champions as is, if they have a ton of HP and its a burst mage of some sorts, they most likely wont be able to even hurt them, but if they are a bruiser who is attempting to eat their face, they can pop through that item 3155! There just aren't many decent pen options for Magic damage anyway, however there also aren't many decent MR items either. item 3156 and item 3194 are the most flexible options since item 3102 turned into a mage item.

VoraciousX5/6/2018, 8:46:21 PM1 votes

We need Banshee's and Abyssal Scepter to come back as they were before they were changed imo. Or maybe a Wit's End for mages. Something like every spell hit reduces their MR by so much(obviously being faster than wit's end because you have only so many spell hits where as you can auto attack forever). Banshee's needs to go back to being a tanky item though, because I don't like buying it as a mage, it's passive is trash combined with it's stats. If it had HP and MR, at least then I'd feel like if I were buying it as a mage I could actually withstand a hit for the passive to be somewhat worth it, even if it lost it's AP, it'd have more value than it currently does to me.

LordGeovanni5/6/2018, 8:53:03 PM1 votes

almost no damage is bs. Mages just want to see entire hp bars melt from one round of spells and if this game was balanced no one would be able to do that none the less mages. Mages would serve a purpose of doing initial chunks of damage to a character while dps threats do their damage over some period of time and assassins would finish off characters when they get low. Mages would also do the job of finishing off characters when their **long ** cooldowns are back up due to their safe range.

TheSandQrator5/7/2018, 9:35:59 AM1 votes

When an AP mage goes through their combo they're usually all out of steam until their combo comes up again. (With some exceptions.) Whereas AD Casters/ADCs can still just hit you with autos when stuff is on cooldown and do reasonable amounts of damage.

Because the burst is during distinct periods it's affected disproportionately by perceptions because "that's all", when you get a breather. Since their happy slapping tickles.

But if the happy slapping does more than tickle, I.e. They've built damage into their autos, there's that feeling of "great there's still more" even after they've gone through their burst combo.

Sustained damage gives you barely any time nor space to try to claw back ground and you feel like there's less you can do against it. Whereas if you survive or even die to a burst combo in lane, in many cases you probably have this feeling in the back of your head of "at least that can't happen for a little bit".