Possible Teemo Rework?
Teemo Passive: "Old E ability now scales on lvl and AP"
Q: Unchanged
W: (Mushroom Toss) Teemo tosses a mushroom and setting a trap. If the mushroom collides with a minion or champion in flight, the trap will explode. (Max 5) W passive: (Limited supplies) Mushrooms spawn across the map (similar to bard chimes) Collecting will give Teemo 1-2 shrooms and restore 6-10% max hp based on lvl
E: Old passive except now activated instead of waiting ~2 seconds (Activation has significant cool down and cool down won't start until Teemo is visible again)
R: Teemo tosses a Grappling hook over a wall and can travel over the wall
Jungle Mage
Team fight style Flank R over wall Q Blind W Into group E go invisible (wait for CDs or allied back up)
High gank/flank ability at lvl 6 W slows so it's still okay for early gank but has a fairly short range E activation acts as an escape when going too deep and provides a chance to toss 3 or 4 spells in a fight.
Recommended items Morellos Torment Crystal Scepter Zhonyas Abyssal
Summary: R is now W. E and passive switch. R increased mobility