Can we please gain/lose LP based off of performance already?
The current way you gain/lose LP in League has been practically the same since ranked play was conceived, and it's worked quite well up to this point. You play a game, your team wins and everyone's rank goes up, you lose a game and everyone's rank goes down. Nice, simple and effective. However in recent years, this system is being increasingly abused by players who realized that no matter how poorly they play, they are still going to lose the same amount of LP they would if they were to put in effort and play well. All with little to no repercussions.
In the last few years, Riot has been doing so much work to keep the game diverse and healthy. Therefore, I believe gaining and loosing LP based off of how well you played would be such a huge benefit to the health of the game, and be a huge deterrent to toxic gameplay.
Think about why so many players give up, leave their game, or intentionally feed so often. The punishment for griefing of any kind is far less severe than something like an insulting chat comment. I can imagine Riot is very hesitant of the idea to punishing people who don't perform well since everyone can have a bad game once in a while, which is understandable. However, if the result of increasingly bad play, whether unlucky or intentional, was large LP loss, it would completely remove the chance of a potentially undeserved ban.
Now you're probably thinking, "But Dingo, what if I was really trying but still got a bad score anyway?"
Then you should still lose more LP than if you got a better score/played better overall. You don't get A's for Effort alone, but that's the whole idea. To incentivize people to get more kills, more farm, more objectives. To be a better player overall, and most importantly, to earn all of the LP you gain when you do win, and to negate the effect of losing an entire game's worth of LP just because someone got upset and ran it down mid.
You're now probably thinking, "It's a good concept Mr. Dingo, but there's just no way it's possible to properly implement a way to grade everyone based on how they played in every game! We don't have the technology!"
To which I would respond with... ---------------> https://na.leagueoflegends.com/en/page/features/champion-mastery [slayer-jinx-unamused]
For over 4 years, League has had a grading system that consistently grades everyone based on how they played each and every game. Imagine if LP gain/loss was determined by a similar grading system. If your team wins, you would gain more LP if you did really well, and less if you got your ass carried. If your team lost, you would lose more LP if you under performed (and even more if you intentionally fed or left) and lose less if you played well and went down swinging.
Imagine how many players would think twice about giving up, leaving the game, or intentionally feeding if going 0/8/0 or quitting would lose them mass amounts of LP. Of course the grading/performance system (if we were to use either the current version or a completely new one) would probably need some tweaks, but the point is that grading people by in game performance is not only possible but already being done. I think it's about time Ranked changed for the better. (We're looking at you Position Ranks)
Thank you for taking a moment to read this stupid long post. I had no idea it was gonna be this long. I am entirely open to feedback, criticism, and other ideas in regards to this topic so feel free to leave what you think below! Thanks again!
~Papa Dingo