Reminder: We want the Orange Essence disenchant values back Riot
We don't forget Riot, and we have yet to listen suggestions to revert this massive issue. For the lazy ones, there is a tl,dr :)
Just as a reminder: After poorly (and that's an euphemism) communicating the changes in OE, a lot of players who didn't expect it have been fucked over so hard for nothing.
Referencing Riot Cactopus statement from this thread
[{quoted}](name=Riot Cactopus,realm=NA,application-id=3ErqAdtq,discussion-id=fRZopjhE,comment-id=0009,timestamp=2017-11-12T18:53:04.273+0000) > This orange essence thing is a spicy one but I'll take my best shot at addressing it. The most honest answer it comes down to is that we wanna be able to spread out orange essence type loot and rewards across multiple systems without having to take an additional huge revenue hit at the same time that we're making runes free.
Runes hitting revenue? Which? Last time I checked, runes could only be bought using IP before preseason.** Only the rune pages were eligible to buy using RP which, oh irony, Riot has kept from the old system (to keep their revenue of course). Perhaps Cactopus was talking about the "free rewards for old runes" and how it has impacted the champion's sales using RP? Perhaps he was referring to the IP boosts sales (which I doubt they represent a 1% of the total revenue)? They delivered the BE compensation as a gift of "good will" and to "make it right" (and avoid public backslash). And now they charge us for it? **A similar analogy here would be being a ONG association who charges their donees.
[{quoted}](name=Riot Cactopus,realm=NA,application-id=3ErqAdtq,discussion-id=fRZopjhE,comment-id=0009,timestamp=2017-11-12T18:53:04.273+0000) >I don't want to make the promise that the orange essence amounts you get will “even out” or be the same as before. There’s way too much variance in the rates that people get OE from mastery and all the other systems for us to say that with a straight face. And the truth is the nerf to OE disenchant rates was significant.
Now they are justifying the ninja-nerf with some PR bullshit about future events delivering free stuff(locked behind tiring and half-assed missions) while they admit THEY CAN'T ASSURE WE WILL GET EQUIVALENT REWARD OF THE SYSTEM BEFORE THE CHANGES. **Basically, they have broken something that was fixed, because rea$ons. **
Hey, didn't you guys thought to change the OE disenchant values WHEN those free events hit live? Some food for thought..
[{quoted}](name=Riot Cactopus,realm=NA,application-id=3ErqAdtq,discussion-id=fRZopjhE,comment-id=0009,timestamp=2017-11-12T18:53:04.273+0000) _>It’s more than we reigned it in to give ourselves wiggle room with these other systems. And honestly, the revenue hit from making runes free was a factor we considered as part of that. The goal is to make rewards systems that feel meaningful, rather than just constantly increasing the amount of stuff we give out every year because player expectations keep rising. _ I've already talked about the revenue hit from runes above, so I won't repeat myself. "Constantly increasing the amount of stuff we give out every year because player expectations keep rising"; dude, don't delude yourself trying to delude us. If we compare Riot the the other significant MOBAs of the market, you are the ones with the least "amount of stuff we give out every year". The vast majority of sensible players don't ask for free stuff and we don't compare your politics that much with compentence BUT beware of using those arguments as they might backfire you quite hard.
[{quoted}](name=Riot Cactopus,realm=NA,application-id=3ErqAdtq,discussion-id=fRZopjhE,comment-id=0009,timestamp=2017-11-12T18:53:04.273+0000) _>It feels icky when we start talking about protecting revenue and budgets and shit, but we’re open to feedback on this stuff. I see basically no one talking about the double drops or bad luck protection that we already added to the system, so I wanna wait for a while for people to get used to the changes. _ No, it doesn't. People get that you are here to make profit first, care about the game second. It is a business and we know it.
The important thing is what your business plan direction is, what consumer rights are you respecting and overall, how you treat your customer Devaluing a virtual currency linked to people's wallets, poorly communicating it (almost as if you weren't even trying just to maximize your profit), changing a system into a RNG fest forcing players to get through the Loot Box system again and again... "Know them by their deeds" or so they say.
And don't get me started with the Double Frequency Up (RNG based) and Pitty Timer(rebated in this very thread as not really that amazing) features. We are grateful Riot. However, some features are still fucking the OE system: Summoner icons and now Emotes (useless cosmetics) who cannot be disenchanted are included in the chests drops, champion shards are still included (even if the probability is reduced, which some people claim to disagree about) and after the BE rework they should be there in the first place. Honor reward system only delivers the ultrarare Grey WW and Medieval Twitch as cosmetics (no, the ward skin is part of your honor rewards which in the first place no one asked for). Does it seem to the player to have the OE devalued and because of that directly devalue their Chests purchases using RP? It may be the case, perhaps, probably, possibly that players feel cheated and frustrated. And more so because most of them didn't even realize what was going on till the preseason launched and checked their own skin tab.
Look, it is even easier than it seems. If they really claim they wanted to lock content to balance the rewards output they should have informed properly and repetitively before the change AND implement the change just before the new "reward event" or whatever hits live. It wasn't that difficult and would have proven Riot's good will. After a shady slimy tactic of forfeit to provide more info, allow me to doubt it.
tl,dr: Riot ninja nerfed the Orange Essence disenchant values while poorly communicating it to the players. It is unacceptable and their excuses to justify it prove to be either greedy or nonsensical. RP users who bought Hextech Chests now have piled up a mountain of devalued skin shards and we have now no reason to buy loot boxes anymore as their value have been cut in half by Riot.