Small Yorick balance tweaks
I think he is almost balanced
However, improved maiden ai would be really nice since its really dumb sometimes, like don't use it in lane if your opponent has mobility, because you target enemy with e then he backs to tower and wall wont stop them maiden follows and suicides. . . . Really . . .
It would also be nice if it didn't randomly attack minions in a duel
It is also prioritized by turrets. And with no armor it dies really fast. It would be nice if it had some sense of self preservation and would back off outside of turret range if targeted, Or retreat to the next incoming minion wave with some bonus speed and follow that one, if it takes 30% max health damage or something to become a more persistent split push threat someone actually has to deal with.
A similar back off option would be nice for team fights too since its so easy to 2 shot maiden and take all Yoricks damage away, but it could also be made more tanky and i have an idea for that
Currently by itself its not a split push threat anyone really has to deal with.
Another possible buff i can think of would be to give his ghouls/maided increased armor/mr for each nearby enemy champion since they are squishy and vulnerable to aoe and in team fights in general and much of Yoricks power is in his ghouls/maiden
so with 1 nearby enemy no bonuses, with any enemy beyond 1 ghouls gain 5% of yoricks resistances
so 0% at 1 enemy 5% at 2 10% at 3 15% at 4 20% at 5
You do your best to setup and enter a fight with your 4 ghoulish buddies but then a random aoe kills them all or they get one shot by runaan bolts and shit like that. Having a bit more bulky mistwalkers/maiden in team fights will help alot.
A buff like this to Yoricks pets wouldn't change any 1v1 and have very little impact in 2v1 or 2v2 but helps a lot in team fights vs all the random damage.
Ok thats my 2 cent on Yorick improvements