Cassiopeia Idea? Second Post
Before you read this, I would like to say that I do like the rework Stashu has done, as it is a track leap in the right direction. But I think there may have been a way to satisfy both playstyles. Maybe it will get all the way to the developer. I hope you like it, please comment and say what you think could be done! Thanks everyone.
So, I may have had an idea, which could be good or really bad, depending! For Cassiopeia, some players feel like there isn't enough thematic quality that works with her, especially the fact that her E playstyle is still more viable than the poison playstyle, and that her passive doesn't relate to her character.
The Passive Overhaul! Undermining Venom Works in a stack or time counter fashion, similar to the one we have now. But the cap is lower, and for good reason. It would be something similar to the E passive debuff that her Twin Fangs applies. Here would be the technical crap. "For every five seconds that Cassiopeia is "In combat with" (Within a certain range of a Champion(s)) or (not sure which one is more balanced.) once per poisoning of the same champion in 10 seconds, she gains a stack of her Undermining Venom. These stacks are permanent, and cap at 200 stacks. After 50 stacks, Cassiopeia gains 10% increased damage on her poisons, heal her for a certain flat amount +(.2, a low ratio like that). At 100 stacks, Cassiopeia's poisons do 20% more damage. At 150 stacks, Cassiopeia's poisons do (25%-30%) more damage, and Twin Fangs will . And at 200 stacks, her poisons will gain anywhere from 30-40% increased damage. The damage will be magic damage, blah, blah, blah. Anyways, this can take some power out of E, and make the passive more thematic, as well as opening up a little "wiggle room" in her power budget. The range on this should be fairly medium, so she should be encouraged to make trades, but still be able to gain power against very pokey champions. Maybe make it like 900 units or something. With the passive, since E has been a little deflated, more of her can be distributed in the budget. This way, maybe the AP ratio on her Q can be buffed to (.55 or 6) nothing as crazy as before, but one that can earn its way back up to the sheer poisonous power of the old Cassiopeia at full stacks. Miasma could also receive a small buff, like adding 5 or 10 to the final base damage and increasing the ratio to (.15 or .2) to make it an actual deterrent. To compensate for more damage, I think we can reduce the ms buff and debuff on Q and W, respectively, to 15% and 35%. As another idea, Miasma's slow could increase as you stay in the cloud, and decay after you leave, up to a possible 60-70% after staying the full amount of time in the poison. Because, you know, over time and all that crap. I would also propose a slight buff to the ratio of Twin Fang, just to (.6-.65) or something like that.
Well, I kind of accidentally covered the E part in the first part, but keeping the E buff from the passive does relate thematically. You know, when the battle's gone on long enough and Cassiopeia's venom beats through their veins, she draws strength from it. And so on, and so forth.
And would anyone be annoyed by losing the 25% CDR and AP buff for this? I mean, the AP was nice, but the CDR was a little situational, and I found it sometimes restrictive for my build path. It got in the way of a lot of my mana regen items.
So overall, that's all I have for making her a balanced champion. If you like it, great! But if you have an idea you think is better, comment, and maybe we can work out something really good! And thanks for making it this far.
Have a nice night!