Cassiopeia Idea? Second Post

Gustbreath··3 votes·1,346 views

Before you read this, I would like to say that I do like the rework Stashu has done, as it is a track leap in the right direction. But I think there may have been a way to satisfy both playstyles. Maybe it will get all the way to the developer. I hope you like it, please comment and say what you think could be done! Thanks everyone.

So, I may have had an idea, which could be good or really bad, depending! For Cassiopeia, some players feel like there isn't enough thematic quality that works with her, especially the fact that her E playstyle is still more viable than the poison playstyle, and that her passive doesn't relate to her character.

The Passive Overhaul! Undermining Venom Works in a stack or time counter fashion, similar to the one we have now. But the cap is lower, and for good reason. It would be something similar to the E passive debuff that her Twin Fangs applies. Here would be the technical crap. "For every five seconds that Cassiopeia is "In combat with" (Within a certain range of a Champion(s)) or (not sure which one is more balanced.) once per poisoning of the same champion in 10 seconds, she gains a stack of her Undermining Venom. These stacks are permanent, and cap at 200 stacks. After 50 stacks, Cassiopeia gains 10% increased damage on her poisons, heal her for a certain flat amount +(.2, a low ratio like that). At 100 stacks, Cassiopeia's poisons do 20% more damage. At 150 stacks, Cassiopeia's poisons do (25%-30%) more damage, and Twin Fangs will . And at 200 stacks, her poisons will gain anywhere from 30-40% increased damage. The damage will be magic damage, blah, blah, blah. Anyways, this can take some power out of E, and make the passive more thematic, as well as opening up a little "wiggle room" in her power budget. The range on this should be fairly medium, so she should be encouraged to make trades, but still be able to gain power against very pokey champions. Maybe make it like 900 units or something. With the passive, since E has been a little deflated, more of her can be distributed in the budget. This way, maybe the AP ratio on her Q can be buffed to (.55 or 6) nothing as crazy as before, but one that can earn its way back up to the sheer poisonous power of the old Cassiopeia at full stacks. Miasma could also receive a small buff, like adding 5 or 10 to the final base damage and increasing the ratio to (.15 or .2) to make it an actual deterrent. To compensate for more damage, I think we can reduce the ms buff and debuff on Q and W, respectively, to 15% and 35%. As another idea, Miasma's slow could increase as you stay in the cloud, and decay after you leave, up to a possible 60-70% after staying the full amount of time in the poison. Because, you know, over time and all that crap. I would also propose a slight buff to the ratio of Twin Fang, just to (.6-.65) or something like that.

Well, I kind of accidentally covered the E part in the first part, but keeping the E buff from the passive does relate thematically. You know, when the battle's gone on long enough and Cassiopeia's venom beats through their veins, she draws strength from it. And so on, and so forth.

And would anyone be annoyed by losing the 25% CDR and AP buff for this? I mean, the AP was nice, but the CDR was a little situational, and I found it sometimes restrictive for my build path. It got in the way of a lot of my mana regen items.

So overall, that's all I have for making her a balanced champion. If you like it, great! But if you have an idea you think is better, comment, and maybe we can work out something really good! And thanks for making it this far.

Have a nice night!

4 Comments

xJLx MCHammer2 votes

First of all, I want to say that I can tell you put some thought into this and you put it in nice wording.

With that said, this is going to work. Yes, you will get a few upvotes by a few Cass reworker haters that lurk around but ultimately this thread is pointless. Riot has made their stance very clear. They aren't planning to rework Cass again, they won't be reverting her nor changing the passive.

They are listening because despite how bad Cass rework started, Stashu has been here the entire time reading and trying to work with us; this does not mean reverting the rework or another rework. It means he will work with what she is now and tune her up

Gustbreath1 votes

[{quoted}](name=xJLx MCHammer,realm=NA,application-id=3ErqAdtq,discussion-id=z3sJHbu2,comment-id=0000,timestamp=2014-12-21T00:20:57.956+0000)

First of all, I want to say that I can tell you put some thought into this and you put it in nice wording.

With that said, this is going to work. Yes, you will get a few upvotes by a few Cass reworker haters that lurk around but ultimately this thread is pointless. Riot has made their stance very clear. They aren't planning to rework Cass again, they won't be reverting her nor changing the passive.

They are listening because despite how bad Cass rework started, Stashu has been here the entire time reading and trying to work with us; this does not mean reverting the rework or another rework. It means he will work with what she is now and tune her up

Thanks for the thoughtful reply! I understand that it probably won't make it as far as I hope it will, but I'm hoping Stashu might see this and have a head-bonk moment. I tried to go with the complaints that Cass shouldn't just get a ball of stats. And it's different than most passives I've seen. It's not that Stashu isn't trying, maybe it's just he's approaching it from the wrong angle, or in this case, spell. That being said, do you think the ideas proposed here are viable? Again, thanks for replying! I'm glad some people still can say things nicely, even if they aren't necessarily on the same side!

xJLx MCHammer1 votes

{quoted}

Thanks for the thoughtful reply! I understand that it probably won't make it as far as I hope it will, but I'm hoping Stashu might see this and have a head-bonk moment. I tried to go with the complaints that Cass shouldn't just get a ball of stats. And it's different than most passives I've seen. It's not that Stashu isn't trying, maybe it's just he's approaching it from the wrong angle, or in this case, spell. That being said, do you think the ideas proposed here are viable? Again, thanks for replying! I'm glad some people still can say things nicely, even if they aren't necessarily on the same side!

Personally I played Cass since S2 when leveling your E and forcing trades was her thing. At that time her opponents were champs like Karthus whom she can bully. So I like the emphasis on her E being so potent. I don't like her doing Q pokes from far range, that's more like Xerath

With that said, is her passive good? Not really, she could have been designed so that her CDR reduction which is useful only for her ult to work past lvl 11, which is normally when she gets 250 stacks. They could have given her E spell vamp at lvl 8, normally when she gets it now.

With those changes we could have given her a more active passive but this argument can be said for many champs like Syndra or brand or anyone.

You have to understand, riot wants things done their way, they will bend things but their goal never changes. The only time I can recall them backing down was Lee sin nerfs but those were on PBE

With Cass, they want her to have her true gated hyper scaling, no longer being a bully, but also no longer being a champ who spams Q whittling her opponent down. They want her to make trades in lane by getting in range that her opponent can trade with. Hence why Cerath is forced to get into range with his passive.

As of right now I think Cass is strong. Her early game is almost as good as back then but she can heal now and she is more solid. She still has insane problems with champs like Zed and fizz but she is good.

I'm hoping champs like zed and fizz get nerfed and Cass gets played more. Time will tell on this

Saevum1 votes

I stopped in the first line. Shame on me.

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