What makes a champion bad balance/low counterplay

Rins Thigh Socks·7/3/2018, 7:47:53 PM·22 votes·10,471 views

Not to be mistaken for poor balancing. If you want to know the difference Arcsecond made a really good video on poor balancing, which I'll post below.

https://www.youtube.com/watch?v=34Jq1U9tw2U

Bad balance essentially falls under bad design. I see this thrown around a lot on boards and I think the definition is lost among a lot of players. Bad design doesn't mean uncreative design. It doesn't mean something you can't avoid (targeted abilities) either. Bad design essentially means that the champion's play pattern is one where the level of interactivity is almost nonexistent.

Here's the catch;

  1. This applies specifically to high elo because using waves to contest your opponent finally becomes an important factor in interactions.
  2. This does not apply to counter lanes as you generally can't do much in these lanes until you know where your jungler and the opposing jungler are.
  3. Having one low counterplay spell does not make the entire champion bad balance. It's more important to look over their whole kit/playstyle and how it impacts a wide variety of champions.

Ryze is the biggest example of #1. Ryze scales into a monster and his waveclear is salt on the wound. Through waveclearing early, he makes it nearly impossible to jump on him, gains priority long enough to get a Tear, and continues this pattern until he's strong enough to fight. Attempts to interact with him are shrugged off because he also has a shield, MS boost, and good DPS. This means only a select number of champions can fight him and he can usually run away from those champions.

In example #2, lets look at Darius vs. Jax . If Darius gets a freeze off, there's nothing Jax can do. Jax cannot walk up to interact with the wave as Darius will out-trade him and if his jungler is present, it will likely end in Jax's death. Does that make Darius a poorly balanced champion? No, because this is specific to a single matchup at a single level. If you look over the roster of top lane champions, there are multiple champions that can contest this wave and even do the same to Darius. (p.s. if you want to complain about a poorly designed champion Tryndamere is pretty decent right now)

EDIT: friend told me this is how the matchup played. He was wrong. And bad.

Finally, for #3 we're going to look at TwistedFate 's Pick a Card. A targeted stun seems particularly low counterplay, but if you look at his kit, you see that it's obvious (and timed) when he's picking a card, it's obvious (and timed) how long he has to throw the card, and you know he has thrown the card, so you have 4-5 seconds to fight him when his stun is off cooldown. A better example is, again, this monster Ryze. On top of having top tier waveclear and good escape opportunities, he has an instant point and click root so you're sitting still and unable to do anything while he's outdpsing 90% of the mid roster and running around at 600 MS.

If you want more examples of low interactivity among mids besides me suggesting we should take a 6th stab at a Ryze rework, here are examples. Zoe - Good orb pickups from minions make her impossible to duel on a number of champions, if you can duel her odds are she's just going to afk waveclear shove because you'll be at your tower. If you can match her shove, she'll have priority meaning you have to have vision set up by your jungler or you simply can't enter the river without risking inting. AurelionSol - very interesting kit, weaknesses defined as the game goes on, but his laning phase is one where he's going to eat one or two spells from you and heal it up with his Corrupting Pot and then shove the wave harder than anyone else for the first 4 levels. Again, enjoy tower-farming. Don't worry boards, you're definitely right about one champion being bad design - Yasuo . Yasuo's kit has so many tools that stomp on skillshots you're generally discouraged from interacting with him.

Hope this helps put things into perspective.

29 Comments

Jaygo417/4/2018, 1:41:41 AM6 votes

I'd argue that bad design in a game like league is a symptom of being TOO creative... Stop making new champions. They're all fuck ups or balance disasters, save for maybe Jhin, Aurelion, and Pyke.

CauseSCIENCE7/3/2018, 11:54:18 PM3 votes

Any mage vs any assassin

3TWarrior7/4/2018, 12:22:44 AM2 votes

well, i'm not sure what to comment here as a lot of "interactive" kits actually end up waaaaay more toxic than the originals or old designs

take everyone's least favorite, yasuo. He has a play pattern that is simple to work around, but requiring that work around in addition to his many other annoyances makes him one of the highest ban-rate champions in the game

illaoi is another instance but is more complicated, for instance, the typical stance is to never be near her at all when her ultimate is up, but that is impractical and her tentacles have a decent reaction time to them

then you get stuff like Aatrox, malzahar, Caitlyn , Darius Gangplank (probably the worst offender of all of them with his stupid barrel minigame that allows him to dominate a lane as he sees fit) , Mordekaiser (basically his whole identity was ruined),

and I guess that's all the main troublemakers

I'm not really sure why you put Aurelion Sol on your list. He's one of the few champions to have very few balance issues since release. Usually his only problems were that he was actually WEAKER than what was meta, so when buffed, it created problems

TempName548467/4/2018, 1:56:07 PM2 votes

In example #2, lets look at jax vs. darius . If Darius gets a freeze off, there's nothing Jax can do. Jax cannot walk up to interact with the wave as Darius will out-trade him and if his jungler is present, it will likely end in Jax's death.

its always funny when mid laners use top lane as an example, jax absolutely dicks on darius, nonetheless a good post fam

jocomotion7/4/2018, 6:07:32 AM1 votes

I always ask myself a few questions to figure this out. 1: could I have played that fight/situation better

  • Yes: your done
  • No: go to question 2 2: could I have attained/ used anything to make the situation better
  • Yes: go to question 3
  • No: go to question 4 3: does using/attaining that item/ability put you at an immediate disadvantage?
  • Yes: may be broken
  • No: you’re done 4: was I counter picked
  • Yes: your done
  • No: may be broken
1 vs 1 Me Noobs7/4/2018, 6:15:09 PM1 votes

Make it ranged, AD preferably so it can abuse melee items, let it have an escape spell, preferably 1 that can be reset multiple times, some form of cc, a good wave clearing AOE, no counterplay by having damage in right clicking.

The Result : Tristana

DoktorKaiser7/5/2018, 3:06:34 AM1 votes

No counterplay champion means that if the enemy plays perfectly and you play perfectly you lose every single time no matter what. Yasuo, Fiora, Irelia, Zoe, Vayne etc. are those kind of champions. Now whether they are underpowered, overpowered or actually balanced is up for debate, but they are poorly designed. Problem is that because of their poor design they are the most popular champions as they can stomp single handedly and people (read kids) like that more than anything, thus due to their popularity they will NEVER get nerfs, reworks, mini reworks etc.

Aekami7/5/2018, 3:45:48 AM1 votes
  1. The Darius Vs Jax matchup was right provided they were prior to lv11, at which point Jax just outscales. Early on however, Darius can zone.

  2. Aurelion is maybe strong early on, but he struggles against champions who can gapclose in his face (Ekko, Fizz, ...) assassins in general. Aurelion is only strong because he can waveclear and roam, but it's that playstyle that's effective, not so much Aurelion's damages or kit. It's more a problem of mages being able to adopt a waveclear-and-roam playstyle than anything.

  3. Yasuo's abilities aren't so much the offender here, it's more about all the free stats he passively gets. Doubling the crit value, a passive shield, his main spell scales with AS instead of CDR, AS that he gets anyway when buying a zeal item, and free penetration on his R. All this make Yasuo an extremely difficult champion to balance, as any gold he gets allows him to buy items that are extremely gold-efficient.

HungryAngry2SPP7/3/2018, 11:48:16 PM1 votes

Xerath vsRyze ? How about that

Aekami7/5/2018, 4:05:44 AM1 votes

Generally, free stats make for a champion that is extremely hard to balance. Yasuo's double crit, Q scaling with AS,free penetration Gp's passive gold generation Trynda's passive AD and 35% crit chance

And champions who can scale and are able to nullify their weakness Gp again is a good example, he is meant to be weak and abusable early and then scale up, but what happens is that he can remain safe until he eventually scales. Now, the barrel mechanic is somewhat interactive, there is a way to kill them and mess up Gp's combos. it's just that skilled Gp's often manage to do one barrel combos or two barrel combos that are extremely hard to react to as the exploding barrel cannot be interacted with.

Cho gath's design is pretty poor too, it was an outdated champion so instead of reworking him riot decided to add permanent health on his R. The main problem being that the first 6 stacks can be on minions, and that you are likely to get one more on a drake/herald. And your ult scales off that bonus hp. It's an ultimate that has the potential to boost its own damages after every use, while also making you tankier. And nothing is fun in a 5k tank running you down and pressing R for 1K true damage.

I know it got reverted, but you probably remember when Riot decided Kog maw could go to 5.0 As ? Probably one of the worse decision ever taken about that champion. So bad actually that it was the first time they reverted a champion.

Xerath. Yes I know he's not strong and you never see him. And that's because of his kit. So much waveclear and damage from afar means there is very little interactivity. And he got nerfed to oblivion due to that.

Sõna7/4/2018, 12:01:42 AM1 votes

you are basically slapping Riot's balance team's face by telling them what to do with their main daily work. I bet that your post will be the same as the other who has been telling what they should do, ended up ignored and sink to the dead sea..

YumaS2Astral7/4/2018, 3:49:35 AM1 votes

About the Darius thing, he can do the same against many champions. Also, Jax can outtrade Darius assuming they are even, because Jax can jump into Darius, dodge the blade, denying Darius the heal and most of its damage, and make Darius unable to get bleed stacks with autos, thanks to his Counter Strike. There are some very bad matchups for Jax, but Darius is not one of them.

RyzeTheSmurfMage7/4/2018, 5:23:13 AM1 votes

Ryze can't actually spam E E Q on waves like he used to due to his E mana nerfs. To spam E as Ryze in lane before fully building a mana item is suicide. This coming from a Ryze main perspective. And if a 6th Ryze rework would happen the thing I would change is his ult, that's the main reason Ryze is so hard to balance.