Gnar is overwhelming in late game teamfights, something should be adjusted

ComBrandon·1/6/2015, 9:41:52 PM·4 votes·4,416 views

TL;DR "Gnar is outstanding in team fights, and his versatility makes him viable in almost all circumstances within those teamfights."

Time and time again I roll into a ranked game against/with a Gnar, and the same thing happens. Gnar does below average in the laning phase, and starts roaming a bit early. Nothing too unusual for some solo top champions, but after the 25 minute mark you can forget about an easy victory, even if you slaughtered the rest of Gnars team, and kept him from getting too much farm/kills. Gnar hits a point in the game around the 25 minute mark, and it seems regardless of how held back he was early on, its all straight uphill (This uphill would be a cliff for Gnar) from there. His teamfight potential is so massive, even when people know to spread out, and try to avoid him when his ult is about ready. On paper there are a lot of counters to Gnar, but when you factor in the summoner spells, and his gap closing there is not a lot of room for error, and Gnar (Particularly mega Gnar) can turn the tide of a team fight by an incredible margin.

Suggestion: Add an extra 0.2 second cast time to Wallop. OR Reduce the range of Crunch from 475 to 450, and reduce the damage dealt to your maximum health from 6% to 5%.

8 Comments

CounterSnipe1/6/2015, 11:17:49 PM3 votes

I disagree. Many champions only seem overwhelming because the team doesn't know how to deal with them.

IE: Master Yi. Even when strong, Master Yi is still an insta kill to a single stun followed by a burst of damage. I had a game the other day against a Master Yi who was very strong and killing people in my game. When it came time to team fight I just waited for him to Q, then I stunned him, and then we killed him. I'm pretty sure most of his deaths overlapped with my assists.

Now then, this same logic can be applied to Gnar. Yes, he is strong late game. Yes, he can snowball. But you must take that into consideration if you're either going to lane against him or if you're going to be team fighting against him.

Kowe The Ewok1/6/2015, 10:06:19 PM1 votes

Gnar can use his ultimate in a 12 second time frame every 2 minutes. If you decide that's a good to fight him AND STAND NEXT TO A WALL, sorry but then you are to blame.

Serenity Now1/7/2015, 1:13:55 AM1 votes

Between Boomerang and Hop, he is pretty near ungankable.

That's fine, but then the 60% CD reduction on a caught Boomerang just makes him incredibly annoying. If you dodge and try to trade, he uses Hop to escape. If you don't dodge, he gets a free auto or two and can do it all again in just a few seconds.

If Riot set out to make a more annoying top laner than Teemo, they succeeded with Gnar.

Sohleks1/7/2015, 2:59:43 AM1 votes

Gnar needs to be weak in lane to account for his late game. But he's not. He has mostly favorable/safe matchups.

I can even beat Irelia as Gnar if I make no mistake assuming I don't get a nasty gank. Just don't stand on top of low hp minions and every time she jumps me I can hop away. I stand 300 or so range away from her low hp CS and punish her if she jump on it.

His only lane counters are actually champs that ideally go mid lane. Stuff with low counterplay burst like LeBlanc or champs with good waveclear and poke which Gnar lacks. The poor typical top lane champ is just shafted by Gnar's existence. What is new?

The biggest insult is that after Gnar beat's up other top laners like a range he out performs most of them as a tank later in the game. And can still do damage with 5 tank items in little Gnar while kiting most champs.

He's my favorite champion but he is disgusting balance wise.