Gnar's Underrated and Even Broken Kit (RANT)

Leafybeans·6/28/2015, 4:06:27 PM·5 votes·1,462 views

Regular Gnar..

-Is a ranged AD champion which allows for really good poke and harass -Gains constant movement speed from passive plus core build of Trinity Force and Black Cleaver -Has even more poke with Q which is also a slow, short CD after a few points which allows him to zone -W can constantly proc on a target allowing him almost constant movement boost and %HP melt -W is also magic damage which allows for less counter play and makes enemy get both MR and AR which makes them fall behind -Q triggers W which allows him to slow you, gain tons of movement speed, and deal shitloads of damage -Has a free escape if they make a mistake so they can't get punished allowing for little counter play -It even deals damage.. -Not even really that squishy and can just switch to Mega Gnar -Very hard to stop once ahead

Mega Gnar..

-Naturally tanky which allows for a lot of extra damage in his build -2 AOE stuns that both deal damage, ult is like 5 lee sin kicks even if it doesn't stun -Q still allows for a lot of damage and very good poke and has a short CD if he picks it up again -Gets huge movement boost when he switches back -Still has mobility/escape which allows for even more safety and very good positioning

The problem: He has a really really good laning phase with his poke and large amounts of damage PLUS a really good team fight as a Mega Bruiser with initiate and peel

How to fix this: Make a CD on his W (maybe like 7 seconds) for individual targets so he can't repeatedly chunk, slow, and gain mobility and will force him to build tankier and not carry as a tank

8 Comments

Erockandroll6/28/2015, 4:17:38 PM3 votes

Gnar has been Indirectly buffed as a Result of the Black Cleaver change. Combining Black Cleaver, Frozen Mallet, and Hex Drinker, it essentially turns your into a Duelist Tank. That being said, I wouldn't say he makes for the best Tank. Mostly because he's reliant on his Mega form to Tank.

I wouldn't say you Beat Gnar in lane, rather you play around his mega Gnar timings and win team fights that way.

Sire Hippington6/28/2015, 8:33:57 PM3 votes

While i agree that gnar is kinda broken, i don't think an internal cd on the W really would solve this. The current main problems with gnar are that he can built prettymuch fulltank and still have a massive impact. So, why is this a problem on gnar, but not on Seju? Simply because of Gnar's miniform. His tradeoff for range and mobillity should be vulnerabillity. mini-gnar is one of the most silppery champs ever, his trade off in thory is beeing about the squishyest champ ever aswell. However, by building fulltank, that weakness pretty fast turns into a strong point, makeing him one of the tankiest ranged fuckers in the game whyl staying all that slippery. On top of that, Mega gnar has the highest basetankiness in the game and insane CC, together with a full tank built he becomes a near imortal behemoth.

Also, Meg gnars weakness should be telegraphed Attacks and vulnerabillity to kiteing. However, his Q is near instand with a huge hitbox and about no cd, especially on low range, you can't avoid it. With the Q slow, his W also becomes rather easy to land, and His ult is a instand aoe cc anway. But unlike for example Gallio, he does also have a gapcloser, even an highly potent one if used as transformation skill, so his intended weaknesses don't really come through that much.

So, the problem is that he does not need to built damage on order to deal damage while providing lots of cc, so he does go fulltank effectivly. He also has rather little offensive scaleings, so getting offensive items isn't really supprted all that much.

So what he imo needs, is lowered basedamage on minignar, more specifically on his W, but better scaleings, preferable an ad-scaleing on his W.

For his Mega form, I'd like a bit longer castime on atleast the Q, and also a bit less basedamage but with a bit higher ad-ratio, especially on the ult.

This should force him to built 1-2 off items rather than going fulltank, so minignar stays actually a bit squishy. If needed, His Megaform could get even more aditional tankiness in later levels...

Another solution would be reduceing def gained from items in mini-form by X%, and increasing it in Mega form, but that would probably make you feel bad about getting tank items and at the same time forces you to get some.

MLDzXnRRR6/28/2015, 4:10:57 PM2 votes

I don't get why his W is magic dmg in mini form... You can't get items for protection against him, the only way not to lose lane is to pick someone who can chase and kill him - Yasuo, Irelia, Darius (if you get ms quints only, otherwise no chance)

NeoScout6/28/2015, 5:49:00 PM2 votes

remove his jump

Squidblimp6/28/2015, 6:47:49 PM2 votes

Mini Gnar has the lowest base stats in the game. The reason he is hard to kill is due to the fact that he usually builds tanky to make the most out of his Mega Gnar form, and also Mini Gnar is extremely good at kiting.

However, his is locked down hard by gapclosers and CC. Irelia and Riven come to mind. Sure, he can turn it around on them with Mega Gnar, but you can actually see his rage bar and know when he is going to transform soon. He cannot solo kill anyone in lane unless he is Mega Gnar, or unless you mess up really badly. Or he completes Frozen Mallet and chases you all the way down the lane, too.

Also, he is useless in teamfights when he is Mini Gnar. Time your engages for when Gnar has just turned back into Mini Gnar. This is the best time to engage, since he cannot generate Rage for 15 seconds after reverting to Mini Gnar. It's all about playing to Gnar's weaknesses, because if you play to his strengths, he is going to wreck you in lane and then wreck your entire team in teamfights.

SantanaTheSlick 6/28/2015, 7:51:10 PM1 votes

riot would have to gimp him if he could actual transform like nid