Touching Up Amumu

Nyquil And Chill·3/8/2016, 4:10:56 PM·1 votes·608 views

So below is basically about a month of research into champions. statistics, lore, and within reason attempting to keep balance for one of my long term favorite champions (Amumu). This rework of his abilities seeks to give Amumu players a new look while also making the champion continue to feel like himself and play like himself, but add abit more character to him as a whole!

First off let me thank everyone for reading this, and I'd love feedback. Especially about my idea for his E (Tantrum) Which is really what I spent the most time on reworking! Anyways I do hope you guys enjoy! =D


Passive

   Old Amumu Passive

Cursed Touch: Amumu's basic attacks reduce 15 / 20 / 25 magic resistance from his targets for 3 seconds, refreshing with each subsequent basic attack.

New Amumu Passive

Mummy’s Curse: Each spell and auto attack Amumu hits a champion with applies a stack of curse for 2 seconds. After the fifth stack is applied the target is filled with a deep grief, and forced to run away from Amumu. Having their movement slowed by 99% for 1 second that rapidly decays during that second.

{{{ As a note W (Despair) would apply a stack for every two ticks (2s) it is effecting the target}}}


Q Old Bandage Toss Active: Amumu tosses a bandage in the target direction that Stun icon stuns the first enemy it hits for 1 second, dealing magic damage, and pulling him to their location.

Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)

RANGE: 1100 SPEED: 2000 COST: 80 / 90 / 100 / 110 / 120 mana COOLDOWN: 16 / 14 / 12 / 10 / 8

   New Bandage Toss

Active: Amumu tosses a bandage in the target direction that Stun icon stuns the first enemy it hits, dealing magic damage, and pulling him to their location.

Magic Damage: 100 / 140 / 180 / 220 / 260 (+ 2% of Amumu’s max health)

Stun Duration: 1.25s/1.25s/1.50s/1.50s/1.75s RANGE: 1100 SPEED: 2000 COST: 80 / 90 / 100 / 110 / 120 mana COOLDOWN: 14 / 13 / 12 / 10 / 8


W

Old Despair

Toggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies.

Magic Damage Per Second: 8 / 12 / 16 / 20 / 24 (+ 1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of enemies' maximum health)

RANGE: 300 COST: 8 mana per second COOLDOWN: 1

New Despair

Toggle: Amumu cries a continuous pool of tears, dealing magic damage, and stealing their magic resistance every second to nearby enemies.

Magic Damage Per Second: 8 / 10 / 12 / 14 / 16 (+ 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health) Magic Resistance Stolen: (+1% Bonus MR Stolen every second. Max of three stacks stolen. ) [ Amumu keeps this stolen MR until the target hasn’t been damaged by despair for 1.5 seconds ]

RANGE: 275 COST: 12 mana per second COOLDOWN: 5s/4s/3s/2s/1s


E Old Tantrum Passive: Amumu takes reduced physical damage. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's cooldown is reduced by 0.5 seconds every time Amumu is hit by a basic attack.

Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP) Physical Damage Reduction: 2 / 4 / 6 / 8 / 10

RANGE: 350 COST: 35 mana COOLDOWN: 10 / 9 / 8 / 7 / 6

New Tantrum

Passive: The more damage Amumu takes over time begins to cause him distress and build his anger up until it can no longer be contained. The last enemy who applied physical damage to Amumu to make his anger reach its cap is also marked for 3 seconds.

Active: Amumu releases his anger, dealing magic damage to nearby enemies, and slowing them. He also gains a temporary movement speed bonus when going toward all enemies.

Enemy Marked: Revealed to Amumu for 3s, and automatically given two stacks of the Mummy’s Curse. All spell damage taken from Amumu will also have a bonus 1% of his maximum health as true damage during the duration of the mark.

Magic Damage: 100 / 125 / 150 / 175 / 200 (+ 40% AP) Movement Speed Bonus: 15%/ 15% / 20% / 20% / 25% Slow Duration: 35% ( 1s/1.25s/1.5s/1.75s/2s) Anger Cap: 200/400/600/800/1000 ALL incoming physical damage.

RANGE: 400 COST: 40 mana COOLDOWN: ---


R Old Curse of the Sad Mummy Active: Amumu deals magic damage to nearby enemies and entangles them for 2 seconds.

Magic Damage: 150 / 250 / 350 (+ 80% AP)

RANGE: 550 COST: 100 / 150 / 200 mana COOLDOWN: 150 / 130 / 110

New Curse of the Sad Mummy

Active: Amumu deals magic damage to nearby enemies and entangles them. If Amumu is abit to hit more than one enemy champion with the curse of the sad mummy then he will entangle all champions for a longer duration.

Magic Damage: 150 / 250 / 350 (+ 80% AP) Base Entanglement Duration: 1.5s/1.5s/1.75s/1.75s/2s (One Champion Only In Ult) Bonus Entanglement Duration – For every champion hit after the first champion amumu will entangle all enemies for an extra .25s. Bonus Duration: 1 Champion: 0s /2 Champions: .25s / 3 Champions” .50s / 4 Champions: .75s / 5 Champions: 1s

RANGE: 550 COST: 100 / 150 / 200 mana COOLDOWN: 150 / 140 / 130

4 Comments

Spaceman5pff3/8/2016, 4:19:39 PM1 votes

Here it is, man: I love Amumu, and these changes are really cool. You very clearly want to add depth to him without drastically changing his spells.

HOWEVER. You are adding a lot of complexity to a champion who functions in a very healthy, simple way. He is one of the absolute best entry level champions especially for aspiring junglers. Heck, when i first picked him up (level 12 or something) It took me a few games to even figure out how his E actually worked, and now you wanna make it even MORE complex?

Aside from the complexity, I think adding a fear, ms buff, 99% slow (brief but deadly) and empowered ult cc is a bit too much and would just send him spiraling out of control in terms of winrate and oppression. I don't like the loss of AP scaling you suggest. One thing Amumu has going for him is build versatility. He can be devastating as a pure tank, whittling enemies down with tantrum spam, or he can build tanky ap and be a teamfight-winning nuclear bomb. my personal favorite amumu build is item 1401 item 3027 item 3158 item 3060 item 3512 item 3116

Akenero3/8/2016, 4:23:11 PM1 votes

I'm in favor of this! Well thought out, but no true damage please

KyroRayne3/8/2016, 5:40:57 PM1 votes

Passive

Old Amumu Passive Cursed Touch: Amumu's basic attacks reduce 15 / 20 / 25 magic resistance from his targets for 3 seconds, refreshing with each subsequent basic attack.

New Amumu Passive Mummy’s Curse: Each spell and auto attack Amumu hits a champion with applies a stack of curse for 2 seconds. After the fifth stack is applied the target is filled with a deep grief, and forced to run away from Amumu. Having their movement slowed by 99% for 1 second that rapidly decays during that second.

{{{ As a note W (Despair) would apply a stack for every two ticks (2s) it is effecting the target}}}

5 stacks would be too long even with using spells and AA. I would drop this to 4, and completely remove the fear part because he doesn't need more CC in his kit without taking a huge nerf to his damage. Also, increase the stack duration to 4 seconds.

Every stack steals 3/4/5 MR per enemy champion hit (100 MR total). At 4 stacks, Amumu's auto attacks deal 1% of their Max HP as bonus magic damage.

This plays on your health being affected by coming into contact with a mummy for more than a few seconds.

Q Old Bandage Toss Active: Amumu tosses a bandage in the target direction that Stun icon stuns the first enemy it hits for 1 second, dealing magic damage, and pulling him to their location.

Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)

RANGE: 1100 SPEED: 2000 COST: 80 / 90 / 100 / 110 / 120 mana COOLDOWN: 16 / 14 / 12 / 10 / 8

New Bandage Toss Active: Amumu tosses a bandage in the target direction that Stun icon stuns the first enemy it hits, dealing magic damage, and pulling him to their location.

Magic Damage: 100 / 140 / 180 / 220 / 260 (+ 2% of Amumu’s max health)

Stun Duration: 1.25s/1.25s/1.50s/1.50s/1.75s RANGE: 1100 SPEED: 2000 COST: 80 / 90 / 100 / 110 / 120 mana COOLDOWN: 14 / 13 / 12 / 10 / 8

2% Max HP is a VERY low amount for this from 70% AP.

80/120/160/200/240 + (4/4.5/5/5.5/6% Amumu's Max HP) would be better suited for damage because you want Amumu to feel like a tank without being too overpowering. It's a skillshot that's easy to miss, that's why you can bump the damage up a bit.

W

Old Despair Toggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies.

Magic Damage Per Second: 8 / 12 / 16 / 20 / 24 (+ 1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of enemies' maximum health)

RANGE: 300 COST: 8 mana per second COOLDOWN: 1

New Despair Toggle: Amumu cries a continuous pool of tears, dealing magic damage, and stealing their magic resistance every second to nearby enemies.

Magic Damage Per Second: 8 / 10 / 12 / 14 / 16 (+ 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health) Magic Resistance Stolen: (+1% Bonus MR Stolen every second. Max of three stacks stolen. ) [ Amumu keeps this stolen MR until the target hasn’t been damaged by despair for 1.5 seconds ]

RANGE: 275 COST: 12 mana per second COOLDOWN: 5s/4s/3s/2s/1s

Leave this ability alone. The only change that NEEDS to get done is change the damage tick to per .5 sec from 1 sec per tick. The amount of overall damage stays the same as original, but it procs every .5 seconds.

You'd deal 4/6/8/10/12 + (.5/.75/1/1.25/1.5 [+ .05 AP] % Enemy Max HP) per .5 second. The Tooltip stays the same because that's too many decimal places. You're just changing how many times per second damage shows.

That's all you need to do.

E Old Tantrum Passive: Amumu takes reduced physical damage. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's cooldown is reduced by 0.5 seconds every time Amumu is hit by a basic attack.

Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP) Physical Damage Reduction: 2 / 4 / 6 / 8 / 10

RANGE: 350 COST: 35 mana COOLDOWN: 10 / 9 / 8 / 7 / 6

New Tantrum Passive: The more damage Amumu takes over time begins to cause him distress and build his anger up until it can no longer be contained. The last enemy who applied physical damage to Amumu to make his anger reach its cap is also marked for 3 seconds.

Active: Amumu releases his anger, dealing magic damage to nearby enemies, and slowing them. He also gains a temporary movement speed bonus when going toward all enemies.

Enemy Marked: Revealed to Amumu for 3s, and automatically given two stacks of the Mummy’s Curse. All spell damage taken from Amumu will also have a bonus 1% of his maximum health as true damage during the duration of the mark.

Magic Damage: 100 / 125 / 150 / 175 / 200 (+ 40% AP) Movement Speed Bonus: 15%/ 15% / 20% / 20% / 25% Slow Duration: 35% ( 1s/1.25s/1.5s/1.75s/2s) Anger Cap: 200/400/600/800/1000 ALL incoming physical damage.

RANGE: 400 COST: 40 mana COOLDOWN: ---

You'd need to change the passive part of this a little more. Passive: Any damage that Amumu receives increases his anger (before reduction) for 3 seconds before decay (x amount/ sec). Once his anger reaches 150/400/650/900/1150, Amumu deals 6/7/8/9/10% more damage and takes 5/7.5/10/12.5/15% less damage. AA's reduce CD by .5 sec per attack.

Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 40% AP) Damage Reduction: 5/7.5/10/12.5/15%

RANGE: 350 COST: 35 mana COOLDOWN: 10 / 9 / 8 / 7 / 6

R Old Curse of the Sad Mummy Active: Amumu deals magic damage to nearby enemies and entangles them for 2 seconds.

Magic Damage: 150 / 250 / 350 (+ 80% AP)

RANGE: 550 COST: 100 / 150 / 200 mana COOLDOWN: 150 / 130 / 110

New Curse of the Sad Mummy Active: Amumu deals magic damage to nearby enemies and entangles them. If Amumu is abit to hit more than one enemy champion with the curse of the sad mummy then he will entangle all champions for a longer duration.

Magic Damage: 150 / 250 / 350 (+ 80% AP) Base Entanglement Duration: 1.5s/1.5s/1.75s/1.75s/2s (One Champion Only In Ult) Bonus Entanglement Duration – For every champion hit after the first champion amumu will entangle all enemies for an extra .25s. Bonus Duration: 1 Champion: 0s /2 Champions: .25s / 3 Champions” .50s / 4 Champions: .75s / 5 Champions: 1s

RANGE: 550 COST: 100 / 150 / 200 mana COOLDOWN: 150 / 140 / 130

This current ult is fine as is. I want the mana cost dropped down to 100 at all ranks because 200 mana for an ult? No one has that high of an ult cost anymore.

I've mained Amumu last season and have played him off and on since Season 1. So I love mummy very much and want to see him become more popular again.